online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/PacketHandler.gd')
| -rw-r--r-- | networking/PacketHandler.gd | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd index c974907..5734e28 100644 --- a/networking/PacketHandler.gd +++ b/networking/PacketHandler.gd @@ -18,7 +18,6 @@ signal signupresult(what) const HEADERS := { "joinrequest": "J", "hostrequest": "H", - "stopgame": "K", "signup": "C", "signin": ">", "relay": "R", # relay goes to both @@ -53,7 +52,6 @@ func set_hosting(newhosting: bool) -> void: func return() -> void: # return to the void if hosting: leaving = true - stopgame("") # stop hosting set_hosting(false) @@ -110,9 +108,6 @@ func _data_recieved() -> void: emit_signal("info_recieved", text) HEADERS.loadpgn: emit_signal("load_pgn", text) - HEADERS.stopgame: - if !Globals.grid.chess.game_over(): # dont go back if its a stophost thing or the game is over by the st (HACK) - go_back(text, true) HEADERS.signal: var signal: Dictionary = text match signal.type: @@ -264,7 +259,3 @@ func relay_signal(body: Dictionary, header: String) -> Dictionary: # its really func send_mov(mov: String) -> void: send_gamecode_packet({move = mov}, HEADERS.move) - - -func stopgame(reason: String) -> void: - send_gamecode_packet({"reason": reason}, HEADERS.stopgame) |