online multiplayer chess game (note server currently down)
Diffstat (limited to 'networking/PacketHandler.gd')
| -rw-r--r-- | networking/PacketHandler.gd | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/networking/PacketHandler.gd b/networking/PacketHandler.gd index 5734e28..47a122e 100644 --- a/networking/PacketHandler.gd +++ b/networking/PacketHandler.gd @@ -161,7 +161,7 @@ func handle_result(accepted, resultstring: String) -> bool: func go_back(error: String, isok: bool) -> void: Globals.reset_vars() - if has_node("/root/Game"): + if Globals.playing: $"/root/Game".queue_free() set_lobby_status(error, isok) lobby.toggle(true) @@ -170,7 +170,6 @@ func go_back(error: String, isok: bool) -> void: func _start_game() -> void: - Globals.playing = true set_hosting(false) var board: Control = load("res://ui/board/Game.tscn").instance() get_tree().get_root().add_child(board) |