online multiplayer chess game (note server currently down)
Diffstat (limited to 'piece/Piece.gd')
| -rw-r--r-- | piece/Piece.gd | 63 |
1 files changed, 34 insertions, 29 deletions
diff --git a/piece/Piece.gd b/piece/Piece.gd index f745e9e..081b269 100644 --- a/piece/Piece.gd +++ b/piece/Piece.gd @@ -13,14 +13,13 @@ onready var anim = $AnimationPlayer onready var rotate = $RotatePlayer # for pawn promotion -var previews: VBoxContainer = null -var popup: PopupPanel = null signal promotion_decided var promote_to := "" func size() -> void: # size the control rect_size = Globals.grid.piece_size + rect_pivot_offset = rect_size / 2 rect_position = Chess.algebraic2vec(position) * Globals.grid.piece_size sprite.flip_v = Globals.grid.flipped sprite.flip_h = Globals.grid.flipped @@ -28,48 +27,47 @@ func size() -> void: # size the control func _ready(): load_texture() - size() frame.modulate = Globals.grid.overlay_color background.color = Globals.grid.overlay_color - if type == Chess.PAWN: - popup = PopupPanel.new() - popup.popup_exclusive = true - popup.add_stylebox_override("panel", StyleBoxEmpty.new()) - previews = VBoxContainer.new() - previews.add_constant_override("separation", 0) - popup.add_child(previews) - add_child(popup) - for p in "qnrb": - var newsprite := PromotionPreview.new() - newsprite.hint_tooltip = p - var img_path = "res://assets/pieces/%s/%s%s.png" % [Globals.piece_set, color.to_lower(), p.to_upper()] - newsprite.texture_normal = load(img_path) - newsprite.name = p - newsprite.connect("pressed", self, "_pressed", [p]) - previews.add_child(newsprite) - elif type == Chess.KING: + if type == Chess.KING: Events.connect("turn_over", self, "check_in_check") + size() + func check_in_check(): check.visible = Globals.grid.chess.__king_attacked(color) func _pressed(p: String) -> void: - popup.hide() - $"../../Darken".hide() promote_to = p emit_signal("promotion_decided") + queue_free() func open_promotion_previews(): - popup.set_as_minsize() - var rect := popup.get_global_rect() - rect.position = rect_global_position + var popup := PopupPanel.new() + popup.name = "previews" + popup.popup_exclusive = true + popup.add_stylebox_override("panel", StyleBoxEmpty.new()) + var previews := VBoxContainer.new() + previews.name = "previews" + previews.add_constant_override("separation", 0) + popup.add_child(previews) + add_child(popup) + for p in "QNRB": + var newsprite := PromotionPreview.new() + newsprite.hint_tooltip = p + var img_path = "res://assets/pieces/%s/%s%s.png" % [Globals.piece_set, color, p] + newsprite.texture_normal = load(img_path) + newsprite.name = p + newsprite.connect("pressed", self, "_pressed", [p]) + previews.add_child(newsprite) + + var rect = Rect2(rect_global_position, Vector2(Globals.grid.piece_size.x, Globals.grid.piece_size.y * 4)) popup.popup(rect) - $"../../Darken".show() func load_texture(path := "res://assets/pieces/%s/%s%s.png" % [Globals.piece_set, color, type.to_upper()]) -> void: @@ -81,19 +79,26 @@ func set_zindex(zindex: int, obj: CanvasItem = self) -> void: # used by the ani # returns self for function chaining -func move(to: String) -> Piece: +func move(to: String, synchronized := false) -> Piece: + if synchronized: + yield(get_tree(), "idle_frame") + + name = "%s-%s" % [type, to] Globals.grid.set_piece(position, null) Globals.grid.set_piece(to, self) var go_to = Chess.algebraic2vec(to) - var tween = create_tween().set_trans(Tween.TRANS_BACK) - tween.tween_property(self, @"rect_position", go_to * Globals.grid.piece_size, 0.3) var signresult := int(sign(Chess.algebraic2vec(position).x - go_to.x)) + if signresult == 1: rotate.play("Right") elif signresult == -1: rotate.play("Left") anim.play("Move") position = to + var tween = create_tween().set_trans(Tween.TRANS_BACK) + tween.tween_property(self, @"rect_position", go_to * Globals.grid.piece_size, 0.3) + if synchronized: + yield(tween, "finished") return self |