online multiplayer chess game (note server currently down)
Diffstat (limited to 'pieces/King.gd')
-rw-r--r--pieces/King.gd52
1 files changed, 51 insertions, 1 deletions
diff --git a/pieces/King.gd b/pieces/King.gd
index c63e6e4..465a8e0 100644
--- a/pieces/King.gd
+++ b/pieces/King.gd
@@ -1,6 +1,9 @@
extends Piece
class_name King, "res://assets/california/wK.png"
+var castle_check = true
+var can_castle = []
+
func get_moves():
var moves = []
@@ -9,12 +12,59 @@ func get_moves():
if is_on_board(spot):
if no_enemys and at_pos(spot):
continue
- if check_spots_check and Globals.in_check and checkcheck(spot):
+ if check_spots_check and checkcheck(spot):
continue
moves.append(spot)
+ if castle_check and !has_moved and !Globals.in_check: # make sure this is only called when clicking
+ var rooks = [pos_around(Vector2.RIGHT * 3), pos_around(Vector2.LEFT * 4)]
+ var rook_motion = [pos_around(Vector2.RIGHT), pos_around(Vector2.LEFT)]
+ var king_moveto_spots = [Vector2.RIGHT, Vector2.LEFT] # O-O and O-O-O respectivel
+ for i in range(len(rooks)):
+ var rook = at_pos(rooks[i])
+ if !rook is Rook:
+ continue
+ if rook.has_moved:
+ continue
+ var direction = king_moveto_spots[i]
+ var posx2 = pos_around(direction * 2)
+ var pos = pos_around(direction)
+ if at_pos(posx2) or at_pos(pos):
+ continue
+ if checkcheck(posx2) or checkcheck(pos):
+ continue
+ can_castle.append([posx2, rook, rook_motion[i]])
+ moves.append(posx2)
return moves
+func castle(position):
+ can_castle.clear()
+ moveto(position)
+
+
func _ready():
._ready()
shortname = "k" + team
+
+
+func can_move(): # checks if you can legally move
+ castle_check = false
+ if get_moves().size() != 0 or get_attacks().size() != 0:
+ castle_check = true
+ return true
+ castle_check = false
+ return false
+
+
+func get_attacks(): # @Override
+ castle_check = false
+ var moves = get_moves() # assumes the attacks are same as moves
+ var final = []
+ for i in moves:
+ if at_pos(i) != null:
+ if at_pos(i).white != white: # attack ze enemie
+ if check_spots_check and checkcheck(i):
+ continue
+ final.append(i)
+ castle_check = true
+ return final