online multiplayer chess game (note server currently down)
Diffstat (limited to 'pieces/P.gd')
| -rw-r--r-- | pieces/P.gd | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/pieces/P.gd b/pieces/P.gd index 0eedcb8..73de650 100644 --- a/pieces/P.gd +++ b/pieces/P.gd @@ -23,7 +23,7 @@ func _ready() -> void: for i in range(4): # add 4 sprites var newsprite: TextureButton = load("res://ui/PromotionPreview.tscn").instance() newsprite.texture_normal = load( - "%s%s%s.png" % [Globals.grid.ASSETS_PATH, team.to_lower(), promotables[i]] + "res://assets/pieces/%s/%s%s.png" % [Globals.piece_set, team.to_lower(), promotables[i]] ) newsprite.name = promotables[i] newsprite.connect("pressed", self, "_pressed", [newsprite.name]) @@ -155,7 +155,3 @@ func _on_turn_over() -> void: return if just_double_stepped: just_double_stepped = false - if Utils.to_algebraic(real_position) == "e4": - prints("duble steppe:", just_double_stepped) - prints("just sette:", just_set) - prints("has moved:", has_moved) |