online multiplayer chess game (note server currently down)
Diffstat (limited to 'pieces/Pawn.gd')
-rw-r--r--pieces/Pawn.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/pieces/Pawn.gd b/pieces/Pawn.gd
index 0c44a70..e09d8e1 100644
--- a/pieces/Pawn.gd
+++ b/pieces/Pawn.gd
@@ -19,10 +19,10 @@ func _ready() -> void:
Globals.pawns.append(self)
Events.connect("turn_over", self, "_on_turn_over")
Events.connect("just_before_turn_over", self, "_just_before_turn_over")
- sprite.position = Globals.grid.piece_size / 2
for i in range(0, 4): # add 3 sprites
var newsprite: Node2D = load("res://ui/ClickableSprite.tscn").instance()
- newsprite.position = (sprite.position + Vector2(0, (i * Globals.grid.piece_size.y) * whiteint))
+ newsprite.scale = Globals.grid.piece_size / Vector2(100, 100)
+ newsprite.position = (Globals.grid.piece_size / 2 + Vector2(0, (i * Globals.grid.piece_size.y) * whiteint))
newsprite.get_node("Sprite").texture = load(
"%s%s%s.png" % [Globals.grid.ASSETS_PATH, team.to_lower(), promotables[i]]
)