online multiplayer chess game (note server currently down)
Diffstat (limited to 'pieces/Pawn.gd')
| -rw-r--r-- | pieces/Pawn.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/pieces/Pawn.gd b/pieces/Pawn.gd index 0c44a70..e09d8e1 100644 --- a/pieces/Pawn.gd +++ b/pieces/Pawn.gd @@ -19,10 +19,10 @@ func _ready() -> void: Globals.pawns.append(self) Events.connect("turn_over", self, "_on_turn_over") Events.connect("just_before_turn_over", self, "_just_before_turn_over") - sprite.position = Globals.grid.piece_size / 2 for i in range(0, 4): # add 3 sprites var newsprite: Node2D = load("res://ui/ClickableSprite.tscn").instance() - newsprite.position = (sprite.position + Vector2(0, (i * Globals.grid.piece_size.y) * whiteint)) + newsprite.scale = Globals.grid.piece_size / Vector2(100, 100) + newsprite.position = (Globals.grid.piece_size / 2 + Vector2(0, (i * Globals.grid.piece_size.y) * whiteint)) newsprite.get_node("Sprite").texture = load( "%s%s%s.png" % [Globals.grid.ASSETS_PATH, team.to_lower(), promotables[i]] ) |