online multiplayer chess game (note server currently down)
Diffstat (limited to 'pieces/Piece.gd')
| -rw-r--r-- | pieces/Piece.gd | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/pieces/Piece.gd b/pieces/Piece.gd index bc9068f..89d2b0c 100644 --- a/pieces/Piece.gd +++ b/pieces/Piece.gd @@ -49,7 +49,6 @@ func move(newpos: Vector2): # dont use directly; use moveto ) anim.play("Move") tween.start() - # global_position = newpos * Globals.grid.piece_size func moveto(position, real = true): @@ -88,7 +87,8 @@ func traverse(arr = [Vector2.UP, Vector2.DOWN, Vector2.LEFT, Vector2.RIGHT]): if at_pos(pos) != null: # only one black circle_array.append(pos) break - if check_spots_check and checkcheck(pos): + if check_spots_check and Globals.in_check and checkcheck(pos): + print(checkcheck(pos)) continue circle_array.append(pos) return circle_array @@ -140,16 +140,13 @@ func set_circle(positions: Array, type := "move"): func checkcheck(pos): # moves to position, then checks if your king is in check - if Globals.in_check: # if you are in check - var mat = Globals.grid.matrix.duplicate(true) # make a copy of the matrix - moveto(pos, false) # move to the position - var retu = false # return true by default - if Globals.grid.check_in_check(): # if you are still in check - retu = true # return false, but fix the matrix first - # Globals.grid.print_matrix_pretty(mat) # print the matrix + var mat = Globals.grid.matrix.duplicate(true) # make a copy of the matrix + moveto(pos, false) # move to the position + if Globals.grid.check_in_check(): # if you are still in check Globals.grid.matrix = mat # revert changes on the matrix - return retu - return false + return false + Globals.grid.matrix = mat # revert changes on the matrix + return true func is_on_board(vector: Vector2): |