online multiplayer chess game (note server currently down)
Diffstat (limited to 'pieces/Piece.gd')
-rw-r--r--pieces/Piece.gd15
1 files changed, 3 insertions, 12 deletions
diff --git a/pieces/Piece.gd b/pieces/Piece.gd
index 58fd96f..dddc5db 100644
--- a/pieces/Piece.gd
+++ b/pieces/Piece.gd
@@ -36,9 +36,7 @@ func set_zindex(zindex: int, obj: CanvasItem = self):
VisualServer.canvas_item_set_z_index(obj.get_canvas_item(), zindex)
-func load_texture(
- path := "%s%s%s.png" % [Globals.grid.ASSETS_PATH, team, shortname.to_upper()]
-) -> void:
+func load_texture(path := "%s%s%s.png" % [Globals.grid.ASSETS_PATH, team, shortname.to_upper()]) -> void:
sprite.texture = load(path)
@@ -55,12 +53,7 @@ func clear_clicked() -> void:
func move(newpos: Vector2) -> void: # dont use directly; use moveto
tween.interpolate_property(
- self,
- "rect_position",
- rect_position,
- newpos * Globals.grid.piece_size,
- 0.3,
- Tween.TRANS_BACK
+ self, "rect_position", rect_position, newpos * Globals.grid.piece_size, 0.3, Tween.TRANS_BACK
)
var signresult := int(sign(real_position.x - newpos.x))
if signresult == 1:
@@ -106,9 +99,7 @@ static func all_dirs() -> PoolVector2Array:
)
-func traverse(
- arr: PoolVector2Array = [], no_enemys := false, check_spots_check := true
-) -> PoolVector2Array:
+func traverse(arr: PoolVector2Array = [], no_enemys := false, check_spots_check := true) -> PoolVector2Array:
var circle_array: PoolVector2Array = []
for i in arr:
var pos := real_position