online multiplayer chess game (note server currently down)
Diffstat (limited to 'pieces/Piece.gd')
| -rw-r--r-- | pieces/Piece.gd | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/pieces/Piece.gd b/pieces/Piece.gd index 58fd96f..dddc5db 100644 --- a/pieces/Piece.gd +++ b/pieces/Piece.gd @@ -36,9 +36,7 @@ func set_zindex(zindex: int, obj: CanvasItem = self): VisualServer.canvas_item_set_z_index(obj.get_canvas_item(), zindex) -func load_texture( - path := "%s%s%s.png" % [Globals.grid.ASSETS_PATH, team, shortname.to_upper()] -) -> void: +func load_texture(path := "%s%s%s.png" % [Globals.grid.ASSETS_PATH, team, shortname.to_upper()]) -> void: sprite.texture = load(path) @@ -55,12 +53,7 @@ func clear_clicked() -> void: func move(newpos: Vector2) -> void: # dont use directly; use moveto tween.interpolate_property( - self, - "rect_position", - rect_position, - newpos * Globals.grid.piece_size, - 0.3, - Tween.TRANS_BACK + self, "rect_position", rect_position, newpos * Globals.grid.piece_size, 0.3, Tween.TRANS_BACK ) var signresult := int(sign(real_position.x - newpos.x)) if signresult == 1: @@ -106,9 +99,7 @@ static func all_dirs() -> PoolVector2Array: ) -func traverse( - arr: PoolVector2Array = [], no_enemys := false, check_spots_check := true -) -> PoolVector2Array: +func traverse(arr: PoolVector2Array = [], no_enemys := false, check_spots_check := true) -> PoolVector2Array: var circle_array: PoolVector2Array = [] for i in arr: var pos := real_position |