online multiplayer chess game (note server currently down)
Diffstat (limited to 'saveload.gd')
| -rw-r--r-- | saveload.gd | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/saveload.gd b/saveload.gd index 293a555..73e1052 100644 --- a/saveload.gd +++ b/saveload.gd @@ -5,25 +5,25 @@ const settings_file := "user://chess.settings" const id := "user://.chess.id" const default_settings_data = { - "vsync": OS.vsync_enabled, - "fullscreen": OS.window_fullscreen, - "borderless": OS.window_borderless, - "piece_set": "california", - "board_color1": Color(0.870588, 0.890196, 0.901961), - "board_color2": Color(0.54902, 0.635294, 0.678431), - "rainbow": true + vsync = OS.vsync_enabled, + fullscreen = OS.window_fullscreen, + borderless = OS.window_borderless, + piece_set = "california", + board_color1 = Color(0.870588, 0.890196, 0.901961), + board_color2 = Color(0.54902, 0.635294, 0.678431), + rainbow = true } -const default_id_data = {"id": "", "name": "", "country": "rainbow", "password": ""} +const default_id_data = {id = "", name = "", country = "rainbow", password = ""} var files := { - "settings": {"file": settings_file, "data": default_settings_data.duplicate(true)}, - "id": {"file": id, "data": default_id_data.duplicate()} + settings = {file = settings_file, data = default_settings_data.duplicate(true)}, + id = {file = id, data = default_id_data.duplicate()} } # file types func get_public_info(): - return {"name": files.id.data.name, "country": files.id.data.country, "id": files.id.data.id} + return {name = files.id.data.name, country = files.id.data.country, id = files.id.data.id} func get_data(type: String) -> Dictionary: |