online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/ClickableSprite.gd')
-rw-r--r--ui/ClickableSprite.gd15
1 files changed, 6 insertions, 9 deletions
diff --git a/ui/ClickableSprite.gd b/ui/ClickableSprite.gd
index c99c396..1d16d61 100644
--- a/ui/ClickableSprite.gd
+++ b/ui/ClickableSprite.gd
@@ -2,25 +2,22 @@ extends Node2D
signal clicked
-var c = 0
-
-onready var sprite = $Sprite
+onready var sprite := $Sprite
func _ready() -> void:
- $Area2D/CollisionShape2D.shape.extents = Globals.grid.piece_size / 2
+ if get_parent() != get_viewport():
+ $Area2D/CollisionShape2D.shape.extents = Globals.grid.piece_size / 2
func _on_Area2D_input_event(_viewport: Node, _event: InputEvent, _shape_idx: int) -> void:
if visible and Input.is_action_just_released("click"):
- c += 1
- if c >= 1:
- emit_signal("clicked", self)
+ emit_signal("clicked")
func _on_Area2D_mouse_entered() -> void:
- sprite.scale = Vector2(1, 1)
+ sprite.scale = Vector2(1.3, 1.3)
func _on_Area2D_mouse_exited() -> void:
- sprite.scale = Vector2(1.2, 1.2)
+ sprite.scale = Vector2(.8, .8)