online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/ClickableSprite.gd')
| -rw-r--r-- | ui/ClickableSprite.gd | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/ui/ClickableSprite.gd b/ui/ClickableSprite.gd index c99c396..1d16d61 100644 --- a/ui/ClickableSprite.gd +++ b/ui/ClickableSprite.gd @@ -2,25 +2,22 @@ extends Node2D signal clicked -var c = 0 - -onready var sprite = $Sprite +onready var sprite := $Sprite func _ready() -> void: - $Area2D/CollisionShape2D.shape.extents = Globals.grid.piece_size / 2 + if get_parent() != get_viewport(): + $Area2D/CollisionShape2D.shape.extents = Globals.grid.piece_size / 2 func _on_Area2D_input_event(_viewport: Node, _event: InputEvent, _shape_idx: int) -> void: if visible and Input.is_action_just_released("click"): - c += 1 - if c >= 1: - emit_signal("clicked", self) + emit_signal("clicked") func _on_Area2D_mouse_entered() -> void: - sprite.scale = Vector2(1, 1) + sprite.scale = Vector2(1.3, 1.3) func _on_Area2D_mouse_exited() -> void: - sprite.scale = Vector2(1.2, 1.2) + sprite.scale = Vector2(.8, .8) |