online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/ColorPicker.gd')
| -rw-r--r-- | ui/ColorPicker.gd | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/ui/ColorPicker.gd b/ui/ColorPicker.gd deleted file mode 100644 index d94ae62..0000000 --- a/ui/ColorPicker.gd +++ /dev/null @@ -1,61 +0,0 @@ -extends Control -class_name ColorPickerBetter # when you dont like the native color picker so you make your own - -var color: Color - -var _manual_change := false - -signal color_changed(color) -signal done(color) - -onready var hex = $Panel/hex -onready var rgb = $Panel/H/rgb.get_children() -onready var preview = $Panel/H/Preview - - -func _ready(): - update_hex_and_preview(false) - - -func update_r(value: float): - if _manual_change: - return - color.r = value / 255 - update_hex_and_preview() - - -func update_b(value: float): - if _manual_change: - return - color.b = value / 255 - update_hex_and_preview() - - -func update_g(value: float): - if _manual_change: - return - color.g = value / 255 - update_hex_and_preview() - - -func update_hex_and_preview(to_signal := true): # update the hex and preview - _manual_change = true - rgb[0].value = color.r * 255 - rgb[1].value = color.g * 255 - rgb[2].value = color.b * 255 - _manual_change = false - var pos = hex.caret_position - hex.text = "#" + color.to_html(false) - hex.caret_position = pos # make it in the right place - preview.color = color - if to_signal: - emit_signal("color_changed", color) - - -func _on_hex_text_entered(new_text: String): - color = Color(new_text) - update_hex_and_preview() - - -func _on_OKButton_pressed(): - emit_signal("done", color) |