online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/ColorPicker.gd')
-rw-r--r--ui/ColorPicker.gd61
1 files changed, 0 insertions, 61 deletions
diff --git a/ui/ColorPicker.gd b/ui/ColorPicker.gd
deleted file mode 100644
index d94ae62..0000000
--- a/ui/ColorPicker.gd
+++ /dev/null
@@ -1,61 +0,0 @@
-extends Control
-class_name ColorPickerBetter # when you dont like the native color picker so you make your own
-
-var color: Color
-
-var _manual_change := false
-
-signal color_changed(color)
-signal done(color)
-
-onready var hex = $Panel/hex
-onready var rgb = $Panel/H/rgb.get_children()
-onready var preview = $Panel/H/Preview
-
-
-func _ready():
- update_hex_and_preview(false)
-
-
-func update_r(value: float):
- if _manual_change:
- return
- color.r = value / 255
- update_hex_and_preview()
-
-
-func update_b(value: float):
- if _manual_change:
- return
- color.b = value / 255
- update_hex_and_preview()
-
-
-func update_g(value: float):
- if _manual_change:
- return
- color.g = value / 255
- update_hex_and_preview()
-
-
-func update_hex_and_preview(to_signal := true): # update the hex and preview
- _manual_change = true
- rgb[0].value = color.r * 255
- rgb[1].value = color.g * 255
- rgb[2].value = color.b * 255
- _manual_change = false
- var pos = hex.caret_position
- hex.text = "#" + color.to_html(false)
- hex.caret_position = pos # make it in the right place
- preview.color = color
- if to_signal:
- emit_signal("color_changed", color)
-
-
-func _on_hex_text_entered(new_text: String):
- color = Color(new_text)
- update_hex_and_preview()
-
-
-func _on_OKButton_pressed():
- emit_signal("done", color)