online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/Lobby.gd')
| -rw-r--r-- | ui/Lobby.gd | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/ui/Lobby.gd b/ui/Lobby.gd index 565b41b..8210f83 100644 --- a/ui/Lobby.gd +++ b/ui/Lobby.gd @@ -16,7 +16,7 @@ func toggle(onoff) -> void: i.mouse_filter = MOUSE_FILTER_IGNORE -func _handle_game_over(error, isok) -> void: +func _handle_game_over(error = "game over", isok = true) -> void: reset_buttons() Globals.reset_vars() end_game() @@ -61,7 +61,7 @@ func validate_text(text = address.get_text()) -> String: func _ready() -> void: get_tree().set_auto_accept_quit(false) - Events.connect("go_back", self, "end_game") + Events.connect("go_back", self, "_handle_game_over") if !is_instance_valid(Globals.network): Globals.network = Network.new() Globals.network.connect("move_data", self, "_on_data") @@ -79,14 +79,14 @@ func network_ready(): func end_game() -> void: - if get_tree().get_root().has_node("World"): - get_tree().get_root().get_node("World").queue_free() + if get_tree().get_root().has_node("Board"): + get_tree().get_root().get_node("Board").queue_free() toggle(true) func create_world() -> void: - var world = load("res://World.tscn").instance() - get_tree().get_root().add_child(world) + var board = load("res://Board.tscn").instance() + get_tree().get_root().add_child(board) toggle(false) |