online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/StartMenu.gd')
-rw-r--r--ui/StartMenu.gd14
1 files changed, 7 insertions, 7 deletions
diff --git a/ui/StartMenu.gd b/ui/StartMenu.gd
index fa47bbc..f39cde1 100644
--- a/ui/StartMenu.gd
+++ b/ui/StartMenu.gd
@@ -13,30 +13,30 @@ onready var timer := $Timer
onready var lobby := $ColorRect/Lobby
-func _ready():
+func _ready() -> void:
randomize()
colorrect.color = nice_colors[randi() % nice_colors.size()]
timer.start(timer_length)
_on_Timer_timeout()
-func rand(clr):
+func rand(clr) -> float:
return clamp(clr + rand_range(0, .1) if randi() % 2 else clr - rand_range(0, .1), 0, 1)
-func _on_local_pressed():
+func _on_local_pressed() -> void:
get_tree().change_scene_to(world)
-func _on_quit_pressed():
+func _on_quit_pressed() -> void:
get_tree().quit()
-func _on_settings_pressed():
+func _on_settings_pressed() -> void:
settings.toggle(true)
-func _on_Timer_timeout():
+func _on_Timer_timeout() -> void:
var clr = nice_colors[randi() % nice_colors.size()]
clr.r = rand(clr.r)
clr.b = rand(clr.b)
@@ -46,5 +46,5 @@ func _on_Timer_timeout():
timer.start(timer_length)
-func _on_multiplayer_pressed():
+func _on_multiplayer_pressed() -> void:
lobby.toggle(true)