online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/StartMenu.gd')
| -rw-r--r-- | ui/StartMenu.gd | 30 |
1 files changed, 2 insertions, 28 deletions
diff --git a/ui/StartMenu.gd b/ui/StartMenu.gd index dd4e5fc..de541e2 100644 --- a/ui/StartMenu.gd +++ b/ui/StartMenu.gd @@ -2,30 +2,14 @@ extends Control const world = preload("res://Board.tscn") -export(float) var timer_length := 0.0 - -export(Array, Color) var nice_colors - -onready var settings := $ColorRect/Settings -onready var colorrect := $ColorRect -onready var tween := $Tween -onready var timer := $Timer -onready var lobby := $ColorRect/Lobby +onready var settings := $Darken/Settings func _ready() -> void: - randomize() - colorrect.color = nice_colors[randi() % nice_colors.size()] - timer.start(timer_length) - _on_Timer_timeout() if OS.has_feature("HTML5"): find_node("quit").queue_free() -func rand(clr) -> float: - return clamp(clr + rand_range(0, .1) if randi() % 2 else clr - rand_range(0, .1), 0, 1) - - func _on_local_pressed() -> void: get_tree().change_scene_to(world) @@ -38,15 +22,5 @@ func _on_settings_pressed() -> void: settings.toggle(true) -func _on_Timer_timeout() -> void: - var clr = nice_colors[randi() % nice_colors.size()] - clr.r = rand(clr.r) - clr.b = rand(clr.b) - clr.g = rand(clr.g) - tween.interpolate_property(colorrect, "color", colorrect.color, clr, timer_length, Tween.TRANS_ELASTIC) - tween.start() - timer.start(timer_length) - - func _on_multiplayer_pressed() -> void: - lobby.toggle(true) + get_tree().change_scene("res://ui/Lobby.tscn") |