online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/background/ColorfullBackground.gd')
| -rw-r--r-- | ui/background/ColorfullBackground.gd | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/ui/background/ColorfullBackground.gd b/ui/background/ColorfullBackground.gd new file mode 100644 index 0000000..e4cfcfe --- /dev/null +++ b/ui/background/ColorfullBackground.gd @@ -0,0 +1,39 @@ +extends ColorRect + +export(Array, Color) var colors = [ + Color(0.784314, 0.427451, 0.427451, 1), + Color(0.913725, 0.847059, 0.403922, 1), + Color(0.380392, 0.741176, 0.647059, 1), + Color(0.321569, 0.368627, 0.858824, 1), + Color(0.843137, 0.133333, 0.133333, 1), + Color(0.109804, 0.160784, 0.564706, 1), + Color(0.376471, 0.796078, 0.317647, 1), + Color(0.8, 0.364706, 0.588235, 1), + Color(0.984314, 0.858824, 0.282353, 1), + Color(0.164706, 0.0862745, 0.247059, 1) +] +export(float) var length = 2.8 + +var tween = Tween.new() +var timer = Timer.new() + + +static func rand(clr) -> float: + return clamp(clr + rand_range(0, .1) if randi() % 2 else clr - rand_range(0, .1), 0, 1) + + +func _ready(): + randomize() + add_child(timer) + add_child(tween) + timer.connect("timeout", self, "change_color") + color = colors[randi() % colors.size()] + change_color() + + +func change_color(): + var clr = colors[randi() % colors.size()] + clr = Color(rand(clr.r), rand(clr.g), rand(clr.b), 1) + tween.interpolate_property(self, "color", color, clr, length, Tween.TRANS_ELASTIC) + tween.start() + timer.start(length) |