online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/barbutton/confirmbutton.gd')
-rw-r--r--ui/barbutton/confirmbutton.gd2
1 files changed, 0 insertions, 2 deletions
diff --git a/ui/barbutton/confirmbutton.gd b/ui/barbutton/confirmbutton.gd
index d04e2ce..2b7bc1f 100644
--- a/ui/barbutton/confirmbutton.gd
+++ b/ui/barbutton/confirmbutton.gd
@@ -5,8 +5,6 @@ const Confirm = preload("res://ui/confirm/Confirm.tscn")
var waiting_on_answer: Confirm = null
export(String) var confirm_text = ""
-export(NodePath) onready var status = get_node(status) as StatusLabel
-
func _ready() -> void:
PacketHandler.connect("game_over", self, "set_disabled", [true])