online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/barbutton/confirmbutton.gd')
| -rw-r--r-- | ui/barbutton/confirmbutton.gd | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/ui/barbutton/confirmbutton.gd b/ui/barbutton/confirmbutton.gd index d04e2ce..2b7bc1f 100644 --- a/ui/barbutton/confirmbutton.gd +++ b/ui/barbutton/confirmbutton.gd @@ -5,8 +5,6 @@ const Confirm = preload("res://ui/confirm/Confirm.tscn") var waiting_on_answer: Confirm = null export(String) var confirm_text = "" -export(NodePath) onready var status = get_node(status) as StatusLabel - func _ready() -> void: PacketHandler.connect("game_over", self, "set_disabled", [true]) |