online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/barbutton/drawbutton.gd')
-rw-r--r--ui/barbutton/drawbutton.gd20
1 files changed, 15 insertions, 5 deletions
diff --git a/ui/barbutton/drawbutton.gd b/ui/barbutton/drawbutton.gd
index d70f877..14f4f57 100644
--- a/ui/barbutton/drawbutton.gd
+++ b/ui/barbutton/drawbutton.gd
@@ -1,16 +1,22 @@
extends ConfirmButton
class_name DrawButton, "res://assets/ui/draw.png"
+const draw_declined_message = "draw request rejected"
+const draw_request_message = "%s requests a draw"
+
func _signal_recieved(what: Dictionary) -> void:
- if what.type == Network.SIGNALHEADERS.draw:
+ if what.type == PacketHandler.SIGNALHEADERS.draw:
+ set_disabled(false)
if "question" in what:
confirm()
+ Globals.chat.server(draw_request_message % Globals.str_bool(!Globals.team))
else:
if what.accepted:
drawed()
else:
- Globals.chat.server("Draw request rejected")
+ # declined signal recieved
+ Globals.chat.server(draw_declined_message)
func drawed() -> GDScriptFunctionState:
@@ -23,12 +29,16 @@ func _pressed() -> void:
if waiting_on_answer:
_confirmed(true)
else:
- Globals.network.signal({"question": ""}, Network.SIGNALHEADERS.draw)
- Globals.chat.server("Draw request sent")
+ set_disabled(true)
+ PacketHandler.signal({"question": ""}, PacketHandler.SIGNALHEADERS.draw)
+ Globals.chat.server(draw_request_message % Globals.get_team())
func _confirmed(what: bool) -> void: # called from confirmbar.confirmed
._confirmed(what)
- Globals.network.signal({"accepted": what}, Network.SIGNALHEADERS.draw)
+ PacketHandler.signal({"accepted": what}, PacketHandler.SIGNALHEADERS.draw)
if what:
drawed()
+ else:
+ # no pressed
+ Globals.chat.server(draw_declined_message)