online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/barbutton/drawbutton.gd')
-rw-r--r--ui/barbutton/drawbutton.gd38
1 files changed, 9 insertions, 29 deletions
diff --git a/ui/barbutton/drawbutton.gd b/ui/barbutton/drawbutton.gd
index 2003794..41d3c38 100644
--- a/ui/barbutton/drawbutton.gd
+++ b/ui/barbutton/drawbutton.gd
@@ -1,31 +1,16 @@
-extends BarTextureButton
+extends ConfirmButton
class_name DrawButton, "res://assets/ui/draw.png"
-const Confirm = preload("res://ui/confirm/Confirm.tscn")
-var waiting_on_answer: Confirm = null
-export(NodePath) onready var status = get_node(status) as StatusLabel
-
-
-func _ready() -> void:
- PacketHandler.connect("game_over", self, "set_disabled", [true])
- if Globals.network:
- Globals.network.connect("signal_recieved", self, "_on_signal")
-
-
-func _on_signal(what: Dictionary) -> void:
+func _signal_recieved(what: Dictionary) -> void:
if what.type == Network.SIGNALHEADERS.draw:
if "question" in what:
- var confirm = Confirm.instance()
- add_child(confirm)
- confirm.confirm(self, "Your opponent wants to draw", 20)
- waiting_on_answer = confirm
+ confirm()
else:
- disabled = false
if what.accepted:
drawed()
else:
- status.set_text("Your opponent rejected the draw")
+ status.set_text("Draw request rejected")
func drawed() -> GDScriptFunctionState:
@@ -36,17 +21,12 @@ func _pressed() -> void:
if waiting_on_answer:
_confirmed(true)
else:
- disabled = true
Globals.network.signal({"question": ""}, Network.SIGNALHEADERS.draw)
status.set_text("Draw request sent")
-func _confirmed(yes: bool) -> void: # called from confirmbar.confirmed
- if waiting_on_answer:
- if !waiting_on_answer.is_queued_for_deletion():
- waiting_on_answer.queue_free()
- disabled = false
- waiting_on_answer = null
- Globals.network.signal({"accepted": yes}, Network.SIGNALHEADERS.draw)
- if yes:
- drawed()
+func _confirmed(what: bool) -> void: # called from confirmbar.confirmed
+ ._confirmed(what)
+ Globals.network.signal({"accepted": what}, Network.SIGNALHEADERS.draw)
+ if what:
+ drawed()