online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/barbutton/resignbutton.gd')
-rw-r--r--ui/barbutton/resignbutton.gd33
1 files changed, 7 insertions, 26 deletions
diff --git a/ui/barbutton/resignbutton.gd b/ui/barbutton/resignbutton.gd
index 6fdfee4..a9baed5 100644
--- a/ui/barbutton/resignbutton.gd
+++ b/ui/barbutton/resignbutton.gd
@@ -1,19 +1,8 @@
-extends BarTextureButton
+extends ConfirmButton
class_name ResignButton, "res://assets/ui/flag.png"
-const Confirm = preload("res://ui/confirm/Confirm.tscn")
-var waiting_on_answer: Confirm = null
-export(NodePath) onready var status = get_node(status) as StatusLabel
-
-
-func _ready() -> void:
- PacketHandler.connect("game_over", self, "set_disabled", [true])
- if Globals.network:
- Globals.network.connect("signal_recieved", self, "resigned")
-
-
-func resigned(what: Dictionary) -> void:
+func _signal_recieved(what: Dictionary) -> void:
if what.type == Network.SIGNALHEADERS.resign:
Globals.grid.win(Globals.team, "resignation")
@@ -22,18 +11,10 @@ func _pressed() -> void:
if waiting_on_answer:
_confirmed(true)
else:
- var confirm = Confirm.instance()
- add_child(confirm)
- confirm.confirm(self, "Resign?", 20)
- waiting_on_answer = confirm
+ confirm()
-func _confirmed(what: bool) -> void:
- if waiting_on_answer:
- if !waiting_on_answer.is_queued_for_deletion():
- waiting_on_answer.queue_free()
- waiting_on_answer = null
- if what:
- Globals.network.signal({}, Network.SIGNALHEADERS.resign)
- Globals.grid.win(!Globals.team, "resignation")
- disabled = true
+func after_confirmed():
+ Globals.network.signal({}, Network.SIGNALHEADERS.resign)
+ Globals.grid.win(!Globals.team, "resignation")
+ disabled = true