online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/barbutton/resignbutton.gd')
| -rw-r--r-- | ui/barbutton/resignbutton.gd | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/ui/barbutton/resignbutton.gd b/ui/barbutton/resignbutton.gd index 3ca7490..2a03c3e 100644 --- a/ui/barbutton/resignbutton.gd +++ b/ui/barbutton/resignbutton.gd @@ -9,11 +9,11 @@ var waiting_on_answer = false func _ready() -> void: - Globals.network.connect("request", self, "resigned") + Globals.network.connect("signal_recieved", self, "resigned") func resigned(what: Dictionary): - if what.type == Network.REQUESTHEADERS.resign: + if what.type == Network.SIGNALHEADERS.resign: Globals.grid.win(Globals.team, "resignation") @@ -36,6 +36,6 @@ func _confirmed(what: bool): waiting_on_answer = false drawbutton.disabled = what # dont un disable it if the game is over if what: - Globals.network.send_request_packet(Network.REQUESTHEADERS.resign, "") + Globals.network.signal("", Network.SIGNALHEADERS.resign) Globals.grid.win(!Globals.team, "resignation") disabled = true |