online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/barbutton/resignbutton.gd')
-rw-r--r--ui/barbutton/resignbutton.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/ui/barbutton/resignbutton.gd b/ui/barbutton/resignbutton.gd
index 3ca7490..2a03c3e 100644
--- a/ui/barbutton/resignbutton.gd
+++ b/ui/barbutton/resignbutton.gd
@@ -9,11 +9,11 @@ var waiting_on_answer = false
func _ready() -> void:
- Globals.network.connect("request", self, "resigned")
+ Globals.network.connect("signal_recieved", self, "resigned")
func resigned(what: Dictionary):
- if what.type == Network.REQUESTHEADERS.resign:
+ if what.type == Network.SIGNALHEADERS.resign:
Globals.grid.win(Globals.team, "resignation")
@@ -36,6 +36,6 @@ func _confirmed(what: bool):
waiting_on_answer = false
drawbutton.disabled = what # dont un disable it if the game is over
if what:
- Globals.network.send_request_packet(Network.REQUESTHEADERS.resign, "")
+ Globals.network.signal("", Network.SIGNALHEADERS.resign)
Globals.grid.win(!Globals.team, "resignation")
disabled = true