online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/board/Board.gd')
-rw-r--r--ui/board/Board.gd8
1 files changed, 4 insertions, 4 deletions
diff --git a/ui/board/Board.gd b/ui/board/Board.gd
index 19a9047..3a3c336 100644
--- a/ui/board/Board.gd
+++ b/ui/board/Board.gd
@@ -249,7 +249,7 @@ func square_clicked(clicked_square: BackgroundSquare) -> void:
return
var p := get_piece(clicked_square.square)
-
+
if chess.turn != Globals.team and is_instance_valid(last_clicked):
# PREMOVE AREA
var p_sq: int = Chess.SQUARE_MAP[clicked_square.square]
@@ -383,14 +383,14 @@ func _on_turn_over():
if premove:
background_array[premove.from].premove_indicator.hide()
background_array[premove.to].premove_indicator.hide()
- if board[premove.from]: # see if its valid
+ if board[premove.from]: # see if its valid
if premove.flags & (Chess.BITS.CAPTURE | Chess.BITS.EP_CAPTURE) && not board[premove.to]:
return
- var san = chess.__move_to_san(premove,chess.__generate_moves({legal = true}),false)
+ var san = chess.__move_to_san(premove, chess.__generate_moves({legal = true}), false)
if san:
var legal_moves = chess.moves({square = chess.algebraic(premove.from), stripped = true})
var is_possible_move = legal_moves.find(chess.stripped_san(san)) != -1
- if chess.__move_from_san(san, true) and (is_possible_move): # it is valid
+ if chess.__move_from_san(san, true) and (is_possible_move): # it is valid
Log.debug(["Executing premove:", san])
move(san, true, false) # make the move, send it to the opponent, dont prompt for premoves
premove = {}