online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/board/Game.gd')
| -rw-r--r-- | ui/board/Game.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/board/Game.gd b/ui/board/Game.gd index 457a2d5..367c044 100644 --- a/ui/board/Game.gd +++ b/ui/board/Game.gd @@ -13,7 +13,7 @@ onready var panels := [ func _ready() -> void: PacketHandler.connect("info_recieved", self, "_spectate_info" if Globals.spectating else "_on_info") Events.connect("game_over", self, "_game_over") - if Globals.grid.local: + if Globals.local: get_tree().call_group("freeinlocalmultiplayer", "queue_free") @@ -47,5 +47,5 @@ func set_panel(pnl: UserPanel, name: String, country: String) -> void: func _unhandled_input(event: InputEvent): - if event is InputEventKey and event.pressed and event.scancode == KEY_Z: + if event is InputEventKey and event.pressed and event.scancode == KEY_Z and not Globals.local: chat.visible = !chat.visible |