online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/board/Game.gd')
-rw-r--r--ui/board/Game.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/board/Game.gd b/ui/board/Game.gd
index 457a2d5..367c044 100644
--- a/ui/board/Game.gd
+++ b/ui/board/Game.gd
@@ -13,7 +13,7 @@ onready var panels := [
func _ready() -> void:
PacketHandler.connect("info_recieved", self, "_spectate_info" if Globals.spectating else "_on_info")
Events.connect("game_over", self, "_game_over")
- if Globals.grid.local:
+ if Globals.local:
get_tree().call_group("freeinlocalmultiplayer", "queue_free")
@@ -47,5 +47,5 @@ func set_panel(pnl: UserPanel, name: String, country: String) -> void:
func _unhandled_input(event: InputEvent):
- if event is InputEventKey and event.pressed and event.scancode == KEY_Z:
+ if event is InputEventKey and event.pressed and event.scancode == KEY_Z and not Globals.local:
chat.visible = !chat.visible