online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/board/Game.gd')
-rw-r--r--ui/board/Game.gd3
1 files changed, 3 insertions, 0 deletions
diff --git a/ui/board/Game.gd b/ui/board/Game.gd
index 367c044..f6d7e42 100644
--- a/ui/board/Game.gd
+++ b/ui/board/Game.gd
@@ -15,11 +15,14 @@ func _ready() -> void:
Events.connect("game_over", self, "_game_over")
if Globals.local:
get_tree().call_group("freeinlocalmultiplayer", "queue_free")
+ get_tree().call_group("showiflocalmultiplayer", "show")
func _game_over(_why: String) -> void:
get_tree().call_group("showongameover", "show")
get_tree().call_group("hideongameover", "hide")
+ if not Globals.local:
+ get_tree().call_group("hideongameoverifnolocalmultiplayer", "hide")
func set_status(text: String, length := 5) -> void: