online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/board/Game.gd')
| -rw-r--r-- | ui/board/Game.gd | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/ui/board/Game.gd b/ui/board/Game.gd new file mode 100644 index 0000000..834a3da --- /dev/null +++ b/ui/board/Game.gd @@ -0,0 +1,38 @@ +extends Control + +onready var status: StatusLabel = find_node("Status") +onready var sidebar := $Holder/SidebarRight +onready var panels := [ + sidebar.whitepanel, + sidebar.blackpanel, +] + + +func _ready() -> void: + PacketHandler.connect("info_recieved", self, "_spectate_info" if Globals.spectating else "_on_info") + + +func set_status(text: String, length := 5) -> void: + status.set_text(text, length) + + +func get_board() -> Node: + return $Holder/middle/Board + + +func _spectate_info(info: Dictionary) -> void: + var whitepnl: UserPanel = panels[0] + set_panel(whitepnl, info.white.name, info.white.country) + var blackpnl: UserPanel = panels[1] + set_panel(blackpnl, info.black.name, info.black.country) + + +func _on_info(info: Dictionary) -> void: + var enemy_int := int(Globals.team == "w") + set_panel(panels[enemy_int], info.name, info.country) # enemy panel + set_panel(panels[abs(enemy_int - 1)], Creds.get("name"), Creds.get("country")) # own panel + + +func set_panel(pnl, name, country) -> void: + pnl.set_name(name if name else "Anonymous") + pnl.set_flag(country) |