online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/colorpicker/HueSlider.gd')
| -rw-r--r-- | ui/colorpicker/HueSlider.gd | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/ui/colorpicker/HueSlider.gd b/ui/colorpicker/HueSlider.gd index 1bf4607..c67584b 100644 --- a/ui/colorpicker/HueSlider.gd +++ b/ui/colorpicker/HueSlider.gd @@ -5,21 +5,33 @@ onready var line_drawer = $"../../LineDrawer" signal hue_changed(hue) -var hue :float setget set_hue +var hue: float setget set_hue +var _focused setget set_focused + func _gui_input(event): - if event is InputEventMouseButton: + if Input.is_action_pressed("click") and event is InputEventMouse: var position = event.position - set_hue(position.y / rect_size.y) + var tmphue = position.y / rect_size.y + if tmphue < 0 or tmphue > 1: + _focused = false + return + set_hue(tmphue) emit_signal("hue_changed", hue) + func set_hue(newhue): hue = newhue update() + func _draw(): - var x = rect_size.x + var x = rect_size.x var y = hue * rect_size.y - draw_line(Vector2(0, y - 1), Vector2(x, y -1), Color.black, 1, true) + draw_line(Vector2(0, y - 1), Vector2(x, y - 1), Color.black, 1, true) draw_line(Vector2(0, y), Vector2(x, y), Color.white, 1, true) draw_line(Vector2(0, y + 1), Vector2(x, y + 1), Color.black, 1, true) + + +func set_focused(focused): + _focused = focused |