online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/Lobby.gd')
-rw-r--r--ui/menus/Lobby.gd8
1 files changed, 4 insertions, 4 deletions
diff --git a/ui/menus/Lobby.gd b/ui/menus/Lobby.gd
index 87b422b..a1f2549 100644
--- a/ui/menus/Lobby.gd
+++ b/ui/menus/Lobby.gd
@@ -39,7 +39,7 @@ func set_buttons(enabled := true) -> void:
func _on_join_pressed() -> void:
if validate_text():
set_buttons(false)
- Globals.network.join_game()
+ PacketHandler.join_game()
else:
set_status("Invalid address", false)
@@ -47,7 +47,7 @@ func _on_join_pressed() -> void:
func _on_HostButton_pressed() -> void:
if validate_text():
set_buttons(false)
- Globals.network.host_game()
+ PacketHandler.host_game()
else:
set_status("Invalid address", false)
@@ -58,7 +58,7 @@ func validate_text(text := address.get_text()) -> String:
text = text.replace(" ", "_")
address.text = text
address.caret_position = pos
- Globals.network.game_code = text
+ PacketHandler.game_code = text
return text
@@ -69,7 +69,7 @@ func _on_Address_text_entered(new_text: String) -> void:
func _on_spectate_pressed():
if validate_text():
set_buttons(false)
- Globals.network.spectate()
+ PacketHandler.spectate()
else:
set_status("Invalid address", false)