online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/Lobby.gd')
-rw-r--r--ui/menus/Lobby.gd69
1 files changed, 69 insertions, 0 deletions
diff --git a/ui/menus/Lobby.gd b/ui/menus/Lobby.gd
new file mode 100644
index 0000000..a696ed5
--- /dev/null
+++ b/ui/menus/Lobby.gd
@@ -0,0 +1,69 @@
+extends Control
+class_name Lobby
+
+onready var address: LineEdit = find_node("Address")
+onready var buttons := find_node("buttons")
+onready var status_ok := find_node("StatusOK")
+onready var status_fail := find_node("StatusFail")
+
+
+func toggle(onoff: bool) -> void:
+ get_parent().visible = onoff
+
+
+func _ready() -> void:
+ PacketHandler.lobby = self
+ PacketHandler.connect("hosting", find_node("stophost"), "set_visible")
+ if !Utils.internet:
+ set_status("no internet", false)
+ set_buttons(false)
+
+
+func set_status(text: String, isok: bool) -> void: # Simple way to show status.
+ if isok:
+ status_ok.set_text(text)
+ status_fail.set_text("")
+ else:
+ status_ok.set_text("")
+ status_fail.set_text(text)
+ status_ok.visible = len(status_ok.text) > 0
+ status_fail.visible = len(status_fail.text) > 0
+
+
+func set_buttons(enabled := true) -> void:
+ for c in buttons.get_children():
+ c.disabled = !enabled
+ address.editable = enabled
+
+
+func _on_join_pressed() -> void:
+ validate_text()
+ PacketHandler.requestjoin()
+
+
+func _on_HostButton_pressed() -> void:
+ validate_text()
+ PacketHandler.requesthost()
+
+
+func validate_text(text := address.get_text()) -> String:
+ var pos := address.caret_position
+ text = text.strip_edges()
+ text = text.replace(" ", "_")
+ address.text = text
+ address.caret_position = pos
+ Globals.network.game_code = text
+ return text
+
+
+func _on_Address_text_entered(new_text: String) -> void:
+ validate_text(new_text)
+
+
+func _on_tabs_tab_changed(tab: int):
+ if self != get_parent().get_children()[tab]:
+ PacketHandler.return()
+
+
+func _on_stophost_pressed() -> void:
+ PacketHandler.return()