online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/LocalMultiplayer.gd')
-rw-r--r--ui/menus/LocalMultiplayer.gd43
1 files changed, 43 insertions, 0 deletions
diff --git a/ui/menus/LocalMultiplayer.gd b/ui/menus/LocalMultiplayer.gd
new file mode 100644
index 0000000..e124ca1
--- /dev/null
+++ b/ui/menus/LocalMultiplayer.gd
@@ -0,0 +1,43 @@
+extends Control
+
+onready var gameconfig = $"%GameConfig"
+
+var in_game := false
+
+
+func _ready():
+ gameconfig.connect("done", self, "create")
+
+
+func create(moves: PoolStringArray) -> void:
+ var ui: Control = load("res://ui/board/Game.tscn").instance()
+ var b: Grid = ui.get_board()
+ Log.debug("Set board team to %s" % Utils.expand_color(b.team))
+ get_tree().get_root().add_child(ui)
+ PacketHandler.lobby.toggle(false)
+ yield(get_tree(), "idle_frame")
+ b.load_pgn(moves.join(" "))
+ Globals.chat.hide()
+ in_game = true
+ b.team = b.chess.turn
+ if b.flipped and b.team == Chess.WHITE:
+ b.flip_board()
+ get_tree().call_group("userpanel", "hide_children")
+ get_tree().call_group("backbutton", "queue_free")
+
+
+func _pressed():
+ if gameconfig.visible:
+ create(gameconfig.moves)
+ else:
+ gameconfig.show()
+
+
+func _input(_event):
+ if Input.is_action_pressed("ui_cancel") and in_game:
+ in_game = false
+ PacketHandler.go_back("", true)
+ get_node("/root/Game").queue_free()
+ PacketHandler.lobby.toggle(true)
+ Globals.reset_vars()
+ get_parent().current_tab = get_parent().get_children().find(self)