online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/LocalMultiplayer.gd')
| -rw-r--r-- | ui/menus/LocalMultiplayer.gd | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/ui/menus/LocalMultiplayer.gd b/ui/menus/LocalMultiplayer.gd deleted file mode 100644 index e124ca1..0000000 --- a/ui/menus/LocalMultiplayer.gd +++ /dev/null @@ -1,43 +0,0 @@ -extends Control - -onready var gameconfig = $"%GameConfig" - -var in_game := false - - -func _ready(): - gameconfig.connect("done", self, "create") - - -func create(moves: PoolStringArray) -> void: - var ui: Control = load("res://ui/board/Game.tscn").instance() - var b: Grid = ui.get_board() - Log.debug("Set board team to %s" % Utils.expand_color(b.team)) - get_tree().get_root().add_child(ui) - PacketHandler.lobby.toggle(false) - yield(get_tree(), "idle_frame") - b.load_pgn(moves.join(" ")) - Globals.chat.hide() - in_game = true - b.team = b.chess.turn - if b.flipped and b.team == Chess.WHITE: - b.flip_board() - get_tree().call_group("userpanel", "hide_children") - get_tree().call_group("backbutton", "queue_free") - - -func _pressed(): - if gameconfig.visible: - create(gameconfig.moves) - else: - gameconfig.show() - - -func _input(_event): - if Input.is_action_pressed("ui_cancel") and in_game: - in_game = false - PacketHandler.go_back("", true) - get_node("/root/Game").queue_free() - PacketHandler.lobby.toggle(true) - Globals.reset_vars() - get_parent().current_tab = get_parent().get_children().find(self) |