online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/LocalMultiplayer.gd')
-rw-r--r--ui/menus/LocalMultiplayer.gd43
1 files changed, 0 insertions, 43 deletions
diff --git a/ui/menus/LocalMultiplayer.gd b/ui/menus/LocalMultiplayer.gd
deleted file mode 100644
index e124ca1..0000000
--- a/ui/menus/LocalMultiplayer.gd
+++ /dev/null
@@ -1,43 +0,0 @@
-extends Control
-
-onready var gameconfig = $"%GameConfig"
-
-var in_game := false
-
-
-func _ready():
- gameconfig.connect("done", self, "create")
-
-
-func create(moves: PoolStringArray) -> void:
- var ui: Control = load("res://ui/board/Game.tscn").instance()
- var b: Grid = ui.get_board()
- Log.debug("Set board team to %s" % Utils.expand_color(b.team))
- get_tree().get_root().add_child(ui)
- PacketHandler.lobby.toggle(false)
- yield(get_tree(), "idle_frame")
- b.load_pgn(moves.join(" "))
- Globals.chat.hide()
- in_game = true
- b.team = b.chess.turn
- if b.flipped and b.team == Chess.WHITE:
- b.flip_board()
- get_tree().call_group("userpanel", "hide_children")
- get_tree().call_group("backbutton", "queue_free")
-
-
-func _pressed():
- if gameconfig.visible:
- create(gameconfig.moves)
- else:
- gameconfig.show()
-
-
-func _input(_event):
- if Input.is_action_pressed("ui_cancel") and in_game:
- in_game = false
- PacketHandler.go_back("", true)
- get_node("/root/Game").queue_free()
- PacketHandler.lobby.toggle(true)
- Globals.reset_vars()
- get_parent().current_tab = get_parent().get_children().find(self)