online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/Settings.gd')
-rw-r--r--ui/menus/Settings.gd99
1 files changed, 99 insertions, 0 deletions
diff --git a/ui/menus/Settings.gd b/ui/menus/Settings.gd
new file mode 100644
index 0000000..22e88bd
--- /dev/null
+++ b/ui/menus/Settings.gd
@@ -0,0 +1,99 @@
+extends Control
+
+onready var piece_sets := Utils.walk_dir()
+onready var piece_set_button := find_node("PieceSet")
+onready var fullscreenbutton := find_node("FullscreenButton")
+onready var vsyncbutton := find_node("VsyncButton")
+onready var borderlessbutton := find_node("Borderless")
+onready var preview: Preview = find_node("Preview")
+onready var board_color1: ColorPickerButtonBetter = find_node("boardcolor1")
+onready var board_color2: ColorPickerButtonBetter = find_node("boardcolor2")
+onready var rainbow = find_node("rainbow")
+
+onready var settings: Dictionary = SaveLoad.get_data("settings") setget set_settings
+
+var ignore_set_settings = false
+
+
+func set_settings(new_settings: Dictionary) -> void:
+ if ignore_set_settings:
+ return
+ update_button_visuals(new_settings)
+ settings = new_settings
+ SaveLoad.files["settings"]["data"] = settings
+ SaveLoad.save("settings")
+
+
+func update_button_visuals(set: Dictionary = settings) -> void:
+ ignore_set_settings = true
+ vsyncbutton.pressed = set["vsync"]
+ fullscreenbutton.pressed = set["fullscreen"]
+ if is_instance_valid(borderlessbutton):
+ borderlessbutton.pressed = !set["borderless"]
+ board_color1.color = set["board_color1"]
+ board_color2.color = set["board_color2"]
+ rainbow.pressed = set["rainbow"]
+ preview.update_preview(set["board_color1"], set["board_color2"], set["piece_set"])
+ ignore_set_settings = false
+
+
+func _ready() -> void:
+ if OS.has_feature("HTML5"):
+ borderlessbutton.queue_free()
+ for i in piece_sets: # add the items
+ piece_set_button.add_icon_item(load("res://assets/pieces/" + i + "/wP.png"), i)
+ piece_set_button.selected = Array(piece_sets).find(settings.piece_set)
+ update_vars()
+ update_button_visuals()
+
+
+func update_vars() -> void:
+ Globals.piece_set = settings.piece_set
+ Globals.board_color1 = settings.board_color1
+ Globals.board_color2 = settings.board_color2
+ OS.vsync_enabled = settings.vsync
+ OS.window_fullscreen = settings.fullscreen
+ OS.window_borderless = settings.borderless
+ ColorBack.rainbow = settings.rainbow
+ SaveLoad.files["settings"]["data"] = settings
+ SaveLoad.save("settings")
+
+
+func _on_PieceSet_item_selected(index: int) -> void:
+ Globals.piece_set = piece_sets[index]
+ self.settings.piece_set = piece_sets[index]
+
+
+func _on_VsyncButton_toggled(button_pressed: bool) -> void:
+ OS.vsync_enabled = button_pressed
+ self.settings.vsync = button_pressed
+
+
+func _on_FullscreenButton_toggled(button_pressed: bool) -> void:
+ OS.window_fullscreen = button_pressed
+ self.settings.fullscreen = button_pressed
+
+
+func _on_Borderless_toggled(button_pressed: bool) -> void:
+ self.settings.borderless = !button_pressed
+ OS.window_borderless = !button_pressed
+
+
+func _on_boardcolor1_newcolor(color: Color) -> void:
+ Globals.board_color1 = color
+ self.settings.board_color1 = color
+
+
+func _on_boardcolor2_newcolor(color: Color) -> void:
+ Globals.board_color2 = color
+ self.settings.board_color2 = color
+
+
+func _on_resetbutton_pressed() -> void:
+ self.settings = SaveLoad.default_settings_data.duplicate(true)
+ update_vars()
+
+
+func _on_rainbow_toggled(button_pressed: bool) -> void:
+ ColorBack.rainbow = button_pressed
+ self.settings.rainbow = button_pressed