online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/Settings.gd')
| -rw-r--r-- | ui/menus/Settings.gd | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/ui/menus/Settings.gd b/ui/menus/Settings.gd new file mode 100644 index 0000000..22e88bd --- /dev/null +++ b/ui/menus/Settings.gd @@ -0,0 +1,99 @@ +extends Control + +onready var piece_sets := Utils.walk_dir() +onready var piece_set_button := find_node("PieceSet") +onready var fullscreenbutton := find_node("FullscreenButton") +onready var vsyncbutton := find_node("VsyncButton") +onready var borderlessbutton := find_node("Borderless") +onready var preview: Preview = find_node("Preview") +onready var board_color1: ColorPickerButtonBetter = find_node("boardcolor1") +onready var board_color2: ColorPickerButtonBetter = find_node("boardcolor2") +onready var rainbow = find_node("rainbow") + +onready var settings: Dictionary = SaveLoad.get_data("settings") setget set_settings + +var ignore_set_settings = false + + +func set_settings(new_settings: Dictionary) -> void: + if ignore_set_settings: + return + update_button_visuals(new_settings) + settings = new_settings + SaveLoad.files["settings"]["data"] = settings + SaveLoad.save("settings") + + +func update_button_visuals(set: Dictionary = settings) -> void: + ignore_set_settings = true + vsyncbutton.pressed = set["vsync"] + fullscreenbutton.pressed = set["fullscreen"] + if is_instance_valid(borderlessbutton): + borderlessbutton.pressed = !set["borderless"] + board_color1.color = set["board_color1"] + board_color2.color = set["board_color2"] + rainbow.pressed = set["rainbow"] + preview.update_preview(set["board_color1"], set["board_color2"], set["piece_set"]) + ignore_set_settings = false + + +func _ready() -> void: + if OS.has_feature("HTML5"): + borderlessbutton.queue_free() + for i in piece_sets: # add the items + piece_set_button.add_icon_item(load("res://assets/pieces/" + i + "/wP.png"), i) + piece_set_button.selected = Array(piece_sets).find(settings.piece_set) + update_vars() + update_button_visuals() + + +func update_vars() -> void: + Globals.piece_set = settings.piece_set + Globals.board_color1 = settings.board_color1 + Globals.board_color2 = settings.board_color2 + OS.vsync_enabled = settings.vsync + OS.window_fullscreen = settings.fullscreen + OS.window_borderless = settings.borderless + ColorBack.rainbow = settings.rainbow + SaveLoad.files["settings"]["data"] = settings + SaveLoad.save("settings") + + +func _on_PieceSet_item_selected(index: int) -> void: + Globals.piece_set = piece_sets[index] + self.settings.piece_set = piece_sets[index] + + +func _on_VsyncButton_toggled(button_pressed: bool) -> void: + OS.vsync_enabled = button_pressed + self.settings.vsync = button_pressed + + +func _on_FullscreenButton_toggled(button_pressed: bool) -> void: + OS.window_fullscreen = button_pressed + self.settings.fullscreen = button_pressed + + +func _on_Borderless_toggled(button_pressed: bool) -> void: + self.settings.borderless = !button_pressed + OS.window_borderless = !button_pressed + + +func _on_boardcolor1_newcolor(color: Color) -> void: + Globals.board_color1 = color + self.settings.board_color1 = color + + +func _on_boardcolor2_newcolor(color: Color) -> void: + Globals.board_color2 = color + self.settings.board_color2 = color + + +func _on_resetbutton_pressed() -> void: + self.settings = SaveLoad.default_settings_data.duplicate(true) + update_vars() + + +func _on_rainbow_toggled(button_pressed: bool) -> void: + ColorBack.rainbow = button_pressed + self.settings.rainbow = button_pressed |