online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/account/Account.gd')
-rw-r--r--ui/menus/account/Account.gd13
1 files changed, 6 insertions, 7 deletions
diff --git a/ui/menus/account/Account.gd b/ui/menus/account/Account.gd
index 93261ab..fb150e8 100644
--- a/ui/menus/account/Account.gd
+++ b/ui/menus/account/Account.gd
@@ -25,10 +25,9 @@ func set_signed_in(new):
func _ready():
loading.show()
tabcontainer.hide()
- if Globals.network:
- Globals.network.connect("signinresult", self, "_on_signin_result")
- Globals.network.connect("signupresult", self, "_on_signup_result")
- Globals.network.connect("connection_established", self, "attempt_autologin")
+ PacketHandler.connect("signinresult", self, "_on_signin_result")
+ PacketHandler.connect("signupresult", self, "_on_signup_result")
+ PacketHandler.connect("connection_established", self, "attempt_autologin")
flags.append_array(Utils.walk_dir("res://assets/flags", false, ["rainbow"]))
for i in flags: # add the items
flagchoice.add_item(load("res://assets/flags/%s.png" % i), i.replace("_", " "))
@@ -37,7 +36,7 @@ func _ready():
func attempt_autologin():
if data.name and data.password:
- Globals.network.signin(data)
+ PacketHandler.signin(data)
else:
reset("", false)
@@ -45,7 +44,7 @@ func attempt_autologin():
func _on_signin_pressed():
$choose/signin/signinbutton.disabled = true
update_data(tabs.signin.username, tabs.signin.pw)
- Globals.network.signin(data)
+ PacketHandler.signin(data)
func _on_signin_result(result):
@@ -65,7 +64,7 @@ func _on_signup_pressed():
$choose/signup/signupbutton.disabled = true
data.country = flags[flagchoice.selected]
update_data(tabs.signup.username, tabs.signup.pw)
- Globals.network.signup(data)
+ PacketHandler.signup(data)
func _on_signup_result(result: String):