online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/account/Account.gd')
| -rw-r--r-- | ui/menus/account/Account.gd | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/ui/menus/account/Account.gd b/ui/menus/account/Account.gd index 93261ab..fb150e8 100644 --- a/ui/menus/account/Account.gd +++ b/ui/menus/account/Account.gd @@ -25,10 +25,9 @@ func set_signed_in(new): func _ready(): loading.show() tabcontainer.hide() - if Globals.network: - Globals.network.connect("signinresult", self, "_on_signin_result") - Globals.network.connect("signupresult", self, "_on_signup_result") - Globals.network.connect("connection_established", self, "attempt_autologin") + PacketHandler.connect("signinresult", self, "_on_signin_result") + PacketHandler.connect("signupresult", self, "_on_signup_result") + PacketHandler.connect("connection_established", self, "attempt_autologin") flags.append_array(Utils.walk_dir("res://assets/flags", false, ["rainbow"])) for i in flags: # add the items flagchoice.add_item(load("res://assets/flags/%s.png" % i), i.replace("_", " ")) @@ -37,7 +36,7 @@ func _ready(): func attempt_autologin(): if data.name and data.password: - Globals.network.signin(data) + PacketHandler.signin(data) else: reset("", false) @@ -45,7 +44,7 @@ func attempt_autologin(): func _on_signin_pressed(): $choose/signin/signinbutton.disabled = true update_data(tabs.signin.username, tabs.signin.pw) - Globals.network.signin(data) + PacketHandler.signin(data) func _on_signin_result(result): @@ -65,7 +64,7 @@ func _on_signup_pressed(): $choose/signup/signupbutton.disabled = true data.country = flags[flagchoice.selected] update_data(tabs.signup.username, tabs.signup.pw) - Globals.network.signup(data) + PacketHandler.signup(data) func _on_signup_result(result: String): |