online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/lobby/GameConfig.gd')
| -rw-r--r-- | ui/menus/lobby/GameConfig.gd | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/ui/menus/lobby/GameConfig.gd b/ui/menus/lobby/GameConfig.gd index f1ab473..19dd770 100644 --- a/ui/menus/lobby/GameConfig.gd +++ b/ui/menus/lobby/GameConfig.gd @@ -1,19 +1,15 @@ -extends TabContainer +extends Control +class_name GameConfig var moves := PoolStringArray() var color := true -export(bool) var color_config := true - signal back -signal done(color, moves) export(ButtonGroup) var button_group: ButtonGroup func _ready(): - if not color_config: - $"".queue_free() button_group.connect("pressed", self, "_button_pressed") @@ -21,14 +17,6 @@ func _button_pressed(button: BarTextureButton) -> void: color = button.name == "White" -func _on_Continue_pressed(): - if color_config: - emit_signal("done", color, moves) - else: - emit_signal("done", moves) - reset() - - func _on_Stop_pressed(): emit_signal("back") reset() |