online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/lobby/GameConfig.gd')
-rw-r--r--ui/menus/lobby/GameConfig.gd5
1 files changed, 4 insertions, 1 deletions
diff --git a/ui/menus/lobby/GameConfig.gd b/ui/menus/lobby/GameConfig.gd
index 19dd770..50e247d 100644
--- a/ui/menus/lobby/GameConfig.gd
+++ b/ui/menus/lobby/GameConfig.gd
@@ -4,6 +4,8 @@ class_name GameConfig
var moves := PoolStringArray()
var color := true
+onready var pgn_input = $"%PgnInput"
+
signal back
export(ButtonGroup) var button_group: ButtonGroup
@@ -11,6 +13,7 @@ export(ButtonGroup) var button_group: ButtonGroup
func _ready():
button_group.connect("pressed", self, "_button_pressed")
+ pgn_input.connect("pgn_selected", self, "_on_pgn_selected")
func _button_pressed(button: BarTextureButton) -> void:
@@ -25,7 +28,7 @@ func _on_Stop_pressed():
func reset():
moves = []
color = true
- $"%PgnInput".text = ""
+ pgn_input.text = ""
hide()