online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/lobby/GameConfig.gd')
| -rw-r--r-- | ui/menus/lobby/GameConfig.gd | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/ui/menus/lobby/GameConfig.gd b/ui/menus/lobby/GameConfig.gd index 19dd770..50e247d 100644 --- a/ui/menus/lobby/GameConfig.gd +++ b/ui/menus/lobby/GameConfig.gd @@ -4,6 +4,8 @@ class_name GameConfig var moves := PoolStringArray() var color := true +onready var pgn_input = $"%PgnInput" + signal back export(ButtonGroup) var button_group: ButtonGroup @@ -11,6 +13,7 @@ export(ButtonGroup) var button_group: ButtonGroup func _ready(): button_group.connect("pressed", self, "_button_pressed") + pgn_input.connect("pgn_selected", self, "_on_pgn_selected") func _button_pressed(button: BarTextureButton) -> void: @@ -25,7 +28,7 @@ func _on_Stop_pressed(): func reset(): moves = [] color = true - $"%PgnInput".text = "" + pgn_input.text = "" hide() |