online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/lobby/Lobby.gd')
-rw-r--r--ui/menus/lobby/Lobby.gd20
1 files changed, 15 insertions, 5 deletions
diff --git a/ui/menus/lobby/Lobby.gd b/ui/menus/lobby/Lobby.gd
index 6c04c27..b6dd488 100644
--- a/ui/menus/lobby/Lobby.gd
+++ b/ui/menus/lobby/Lobby.gd
@@ -2,20 +2,23 @@ extends Control
class_name Lobby
onready var address: LineEdit = $"%Address"
-onready var buttons := find_node("buttons")
+onready var buttons := $"%buttons"
onready var status_ok := $"%StatusOK"
onready var status_fail := $"%StatusFail"
-onready var hostbutton = $"%HostButton"
+onready var hostbutton := $"%HostButton"
+onready var gameconfig := $"%GameConfig"
func toggle(onoff: bool) -> void:
- get_parent().visible = onoff
+ get_parent().get_parent().visible = onoff
func _ready() -> void:
PacketHandler.lobby = self
PacketHandler.connect("hosting", $"%stophost", "set_visible")
PacketHandler.connect("connection_established", self, "reset")
+ gameconfig.connect("back", self, "reset")
+ gameconfig.connect("done", self, "host")
if !Utils.internet:
set_status("no internet", false)
set_buttons(false)
@@ -26,6 +29,10 @@ func reset():
set_buttons(true)
+func host(color: bool, moves: PoolStringArray) -> void:
+ PacketHandler.host_game(PacketHandler.game_code, color, moves)
+
+
func focus():
get_parent().current_tab = get_parent().get_children().find(self)
@@ -56,10 +63,13 @@ func _on_join_pressed() -> void:
func _on_HostButton_pressed() -> void:
+ if gameconfig.visible:
+ gameconfig.hide()
+ host(gameconfig.color, gameconfig.moves)
+ return
if validate_text():
set_buttons(false)
- $Center/VBox/GameConfig.open(self)
- hostbutton.disabled = true
+ gameconfig.show()
else:
set_status("Invalid address", false)