online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/lobby/Lobby.gd')
| -rw-r--r-- | ui/menus/lobby/Lobby.gd | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/ui/menus/lobby/Lobby.gd b/ui/menus/lobby/Lobby.gd index 4979f49..6c04c27 100644 --- a/ui/menus/lobby/Lobby.gd +++ b/ui/menus/lobby/Lobby.gd @@ -1,11 +1,11 @@ extends Control class_name Lobby -onready var address: LineEdit = find_node("Address") +onready var address: LineEdit = $"%Address" onready var buttons := find_node("buttons") -onready var status_ok := find_node("StatusOK") -onready var status_fail := find_node("StatusFail") -onready var hostbutton = find_node("HostButton") +onready var status_ok := $"%StatusOK" +onready var status_fail := $"%StatusFail" +onready var hostbutton = $"%HostButton" func toggle(onoff: bool) -> void: @@ -14,7 +14,7 @@ func toggle(onoff: bool) -> void: func _ready() -> void: PacketHandler.lobby = self - PacketHandler.connect("hosting", find_node("stophost"), "set_visible") + PacketHandler.connect("hosting", $"%stophost", "set_visible") PacketHandler.connect("connection_established", self, "reset") if !Utils.internet: set_status("no internet", false) |