online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/lobby/Lobby.gd')
-rw-r--r--ui/menus/lobby/Lobby.gd10
1 files changed, 5 insertions, 5 deletions
diff --git a/ui/menus/lobby/Lobby.gd b/ui/menus/lobby/Lobby.gd
index 4979f49..6c04c27 100644
--- a/ui/menus/lobby/Lobby.gd
+++ b/ui/menus/lobby/Lobby.gd
@@ -1,11 +1,11 @@
extends Control
class_name Lobby
-onready var address: LineEdit = find_node("Address")
+onready var address: LineEdit = $"%Address"
onready var buttons := find_node("buttons")
-onready var status_ok := find_node("StatusOK")
-onready var status_fail := find_node("StatusFail")
-onready var hostbutton = find_node("HostButton")
+onready var status_ok := $"%StatusOK"
+onready var status_fail := $"%StatusFail"
+onready var hostbutton = $"%HostButton"
func toggle(onoff: bool) -> void:
@@ -14,7 +14,7 @@ func toggle(onoff: bool) -> void:
func _ready() -> void:
PacketHandler.lobby = self
- PacketHandler.connect("hosting", find_node("stophost"), "set_visible")
+ PacketHandler.connect("hosting", $"%stophost", "set_visible")
PacketHandler.connect("connection_established", self, "reset")
if !Utils.internet:
set_status("no internet", false)