online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/local_multiplayer/LocalMultiplayer.gd')
| -rw-r--r-- | ui/menus/local_multiplayer/LocalMultiplayer.gd | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/ui/menus/local_multiplayer/LocalMultiplayer.gd b/ui/menus/local_multiplayer/LocalMultiplayer.gd index 232eefb..652a22f 100644 --- a/ui/menus/local_multiplayer/LocalMultiplayer.gd +++ b/ui/menus/local_multiplayer/LocalMultiplayer.gd @@ -25,7 +25,9 @@ func create(moves: PoolStringArray, player1_color: bool, players: PoolIntArray, PacketHandler.lobby.toggle(false) match mode: MODES.PVP: - pass # nothing to do ? + b.auto_change_team = true + b.team = "w" + ui._on_info({name = "Anonymous", country = "rainbow"}) MODES.PVE: b.team = "w" if player1_color == true else "b" board_engine_bridge = BoardEngineBridge.new(b, [Chess.__swap_color(b.team)], get_tree(), engine_depth) |