online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/local_multiplayer/LocalMultiplayer.gd')
| -rw-r--r-- | ui/menus/local_multiplayer/LocalMultiplayer.gd | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/ui/menus/local_multiplayer/LocalMultiplayer.gd b/ui/menus/local_multiplayer/LocalMultiplayer.gd index c7596ec..bc498df 100644 --- a/ui/menus/local_multiplayer/LocalMultiplayer.gd +++ b/ui/menus/local_multiplayer/LocalMultiplayer.gd @@ -39,6 +39,7 @@ func create(moves: PoolStringArray, player1_color: bool, players: PoolIntArray, b.load_pgn(moves.join(" ")) # load_pgn emits Events.turn_over b.auto_flip() Globals.chat.hide() + in_game = true func assign_mode(players: PoolIntArray) -> void: @@ -59,7 +60,17 @@ func _pressed(): func _input(_event): - if Input.is_action_pressed("ui_cancel") and Globals.local == true: + if Input.is_action_pressed("ui_cancel") and Globals.local == true and in_game: + Events.emit_signal("go_back", "", true) + + +func _init() -> void: + Events.connect("go_back", self, "go_back") + + +func go_back(_reason: String, _isok: bool) -> void: + if in_game: + in_game = false if board_engine_bridge: board_engine_bridge.kill() board_engine_bridge = null |