online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/sidebarright/confirmbutton.gd')
| -rw-r--r-- | ui/menus/sidebarright/confirmbutton.gd | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/ui/menus/sidebarright/confirmbutton.gd b/ui/menus/sidebarright/confirmbutton.gd index 62d8a60..3d596eb 100644 --- a/ui/menus/sidebarright/confirmbutton.gd +++ b/ui/menus/sidebarright/confirmbutton.gd @@ -7,9 +7,12 @@ export(String) var confirm_text = "" func _ready() -> void: - PacketHandler.connect("game_over", self, "set_disabled", [true]) - if PacketHandler: - PacketHandler.connect("signal_recieved", self, "_signal_recieved") + Events.connect("game_over", self, "disable") + PacketHandler.connect("signal_recieved", self, "_signal_recieved") + + +func disable(_a: String, _ar: bool) -> void: + disabled = true func _signal_recieved(_signal: Dictionary) -> void: |