online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/sidebarright/confirmbutton.gd')
-rw-r--r--ui/menus/sidebarright/confirmbutton.gd9
1 files changed, 6 insertions, 3 deletions
diff --git a/ui/menus/sidebarright/confirmbutton.gd b/ui/menus/sidebarright/confirmbutton.gd
index 62d8a60..3d596eb 100644
--- a/ui/menus/sidebarright/confirmbutton.gd
+++ b/ui/menus/sidebarright/confirmbutton.gd
@@ -7,9 +7,12 @@ export(String) var confirm_text = ""
func _ready() -> void:
- PacketHandler.connect("game_over", self, "set_disabled", [true])
- if PacketHandler:
- PacketHandler.connect("signal_recieved", self, "_signal_recieved")
+ Events.connect("game_over", self, "disable")
+ PacketHandler.connect("signal_recieved", self, "_signal_recieved")
+
+
+func disable(_a: String, _ar: bool) -> void:
+ disabled = true
func _signal_recieved(_signal: Dictionary) -> void: