online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/menus/sidebarright/undobutton.gd')
| -rw-r--r-- | ui/menus/sidebarright/undobutton.gd | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/ui/menus/sidebarright/undobutton.gd b/ui/menus/sidebarright/undobutton.gd index ebfceaf..5572135 100644 --- a/ui/menus/sidebarright/undobutton.gd +++ b/ui/menus/sidebarright/undobutton.gd @@ -1,7 +1,7 @@ extends ConfirmButton class_name UndoButton -export(NodePath) onready var status = get_node(status) as StatusLabel +onready var status := get_node("%Status") as StatusLabel const undo_request_message = "%s requested a undo" const undo_declined_message = "undo declined" @@ -23,7 +23,7 @@ func _pressed() -> void: return var msg = undo_request_message % Utils.expand_color(Globals.grid.team) var pckt = {gamecode = PacketHandler.game_code, question = msg, two = two_undos} - status.set_text("") + status.clear_text() PacketHandler.send_packet(pckt, PacketHandler.HEADERS.undo) Globals.chat.server(msg) set_disabled(true) @@ -56,4 +56,4 @@ func _confirmed(what: bool) -> void: func undo(two_undos := false): Globals.grid.undo(two_undos) - status.set_text("") + status.clear_text() |