online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/sandisplay/SanDisplay.gd')
| -rw-r--r-- | ui/sandisplay/SanDisplay.gd | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/ui/sandisplay/SanDisplay.gd b/ui/sandisplay/SanDisplay.gd deleted file mode 100644 index b334290..0000000 --- a/ui/sandisplay/SanDisplay.gd +++ /dev/null @@ -1,45 +0,0 @@ -extends ScrollContainer - -var tween := Tween.new() - -onready var scroll_container := self -onready var scroll_bar := get_v_scrollbar() -onready var sans := $sans - - -func _ready() -> void: - add_child(tween) - Utils.connect("newmove", self, "on_new_move") - - -func create_number_label(num: int) -> void: - var clr := ColorRect.new() - clr.color = Color(1, 1, 1, 0.13) - clr.rect_min_size = Vector2(100, 30) - var label := Label.new() - label.text = " %s." % str(num) - label.align = Label.ALIGN_LEFT - label.valign = Label.VALIGN_CENTER - clr.add_child(label) - sans.add_child(clr) - - -func create_san_label(text: String, alignment := Label.ALIGN_RIGHT) -> void: - var label := Label.new() - label.text = text - label.valign = Label.VALIGN_CENTER - label.align = alignment - label.rect_min_size = Vector2(rect_size.x / 3, 0) - sans.add_child(label) - - -func on_new_move(move: String) -> void: - var alignment := Label.ALIGN_RIGHT - if !Globals.turn: # black just moved - alignment = Label.ALIGN_LEFT - create_number_label(Globals.fullmove) - create_san_label(move, alignment) - tween.interpolate_property( # scrolldown - scroll_bar, "value", scroll_bar.value, scroll_bar.max_value, 0.5, Tween.TRANS_BOUNCE, Tween.EASE_IN_OUT - ) - tween.start() |