online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/sandisplay/SanDisplay.gd')
| -rw-r--r-- | ui/sandisplay/SanDisplay.gd | 26 |
1 files changed, 11 insertions, 15 deletions
diff --git a/ui/sandisplay/SanDisplay.gd b/ui/sandisplay/SanDisplay.gd index a26413a..3ecaafe 100644 --- a/ui/sandisplay/SanDisplay.gd +++ b/ui/sandisplay/SanDisplay.gd @@ -1,25 +1,22 @@ extends ScrollContainer -var tween: Tween +var tween := Tween.new() -var number = 1 - -onready var scroll_container = self -onready var scroll_bar = get_v_scrollbar() -onready var sans = $sans +onready var scroll_container := self +onready var scroll_bar := get_v_scrollbar() +onready var sans := $sans func _ready() -> void: - tween = Tween.new() add_child(tween) Utils.connect("newmove", self, "on_new_move") -func create_number_label(num) -> void: - var clr = ColorRect.new() +func create_number_label(num: int) -> void: + var clr := ColorRect.new() clr.color = Color(1, 1, 1, 0.13) clr.rect_min_size = Vector2(70, 30) - var label = Label.new() + var label := Label.new() label.text = " %s." % str(num) label.align = Label.ALIGN_LEFT label.valign = Label.VALIGN_CENTER @@ -27,8 +24,8 @@ func create_number_label(num) -> void: sans.add_child(clr) -func create_san_label(text, alignment = Label.ALIGN_RIGHT) -> void: - var label = Label.new() +func create_san_label(text: String, alignment := Label.ALIGN_RIGHT) -> void: + var label := Label.new() label.text = text label.valign = Label.VALIGN_CENTER label.align = alignment @@ -36,12 +33,11 @@ func create_san_label(text, alignment = Label.ALIGN_RIGHT) -> void: sans.add_child(label) -func on_new_move(move) -> void: - var alignment = Label.ALIGN_RIGHT +func on_new_move(move: String) -> void: + var alignment := Label.ALIGN_RIGHT if !Globals.turn: # black just moved alignment = Label.ALIGN_LEFT create_number_label(Globals.fullmove) - number = 0 create_san_label(move, alignment) tween.interpolate_property( # scrolldown scroll_bar, "value", scroll_bar.value, scroll_bar.max_value, 0.5, Tween.TRANS_BOUNCE, Tween.EASE_IN_OUT |