online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/sandisplay/SanDisplay.gd')
-rw-r--r--ui/sandisplay/SanDisplay.gd11
1 files changed, 6 insertions, 5 deletions
diff --git a/ui/sandisplay/SanDisplay.gd b/ui/sandisplay/SanDisplay.gd
index d07be03..33713d4 100644
--- a/ui/sandisplay/SanDisplay.gd
+++ b/ui/sandisplay/SanDisplay.gd
@@ -13,17 +13,18 @@ func _ready() -> void:
tween = Tween.new()
add_child(tween)
Utils.connect("newmove", self, "on_new_move")
-
+ create_number_label(1)
+ create_san_label("Qxb4", Label.ALIGN_LEFT)
+ create_san_label("e4")
func create_number_label(num) -> void:
var clr = ColorRect.new()
clr.color = Color(1, 1, 1, 0.13)
clr.rect_min_size = Vector2(70, 30)
var label = Label.new()
- label.text = str(num) + ". "
- label.align = Label.ALIGN_RIGHT
+ label.text = " %s." % str(num)
+ label.align = Label.ALIGN_LEFT
label.valign = Label.VALIGN_CENTER
- label.rect_min_size = clr.rect_min_size
clr.add_child(label)
sans.add_child(clr)
@@ -33,7 +34,7 @@ func create_san_label(text, alignment = Label.ALIGN_RIGHT) -> void:
label.text = text
label.valign = Label.VALIGN_CENTER
label.align = alignment
- label.rect_min_size = Vector2(115, 0)
+ label.rect_min_size = Vector2((rect_size.x / 2.4), 0)
sans.add_child(label)