online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/virtual_keyboard/KeyUtils.gd')
| -rw-r--r-- | ui/virtual_keyboard/KeyUtils.gd | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/ui/virtual_keyboard/KeyUtils.gd b/ui/virtual_keyboard/KeyUtils.gd deleted file mode 100644 index 0b06d43..0000000 --- a/ui/virtual_keyboard/KeyUtils.gd +++ /dev/null @@ -1,44 +0,0 @@ -extends Button -class_name KeyUtils - -var is_pressed = false - - -func simulate_key_input_event(scancode: int, unicode := 0, pressed := true): - var i = InputEventKey.new() - i.pressed = pressed - i.scancode = scancode - i.unicode = unicode - Input.parse_input_event(i) - - -func is_mouse(event) -> bool: - return event is InputEventMouseButton and event.button_index == BUTTON_LEFT - - -func _input(event: InputEvent) -> void: - if is_mouse(event): - if !event.pressed and is_pressed: - _release() - elif event is InputEventMouseMotion: - if !get_global_rect().has_point(event.position): - _release() - - -func _release(): - if is_pressed != false: - is_pressed = false - released() - - -func _pressed(): - is_pressed = true - pressed() - - -func pressed() -> void: - pass - - -func released() -> void: - pass |