online multiplayer chess game (note server currently down)
Diffstat (limited to 'ui/virtual_keyboard/VirtualKeyboard.gd')
-rw-r--r--ui/virtual_keyboard/VirtualKeyboard.gd47
1 files changed, 0 insertions, 47 deletions
diff --git a/ui/virtual_keyboard/VirtualKeyboard.gd b/ui/virtual_keyboard/VirtualKeyboard.gd
deleted file mode 100644
index d0a10ff..0000000
--- a/ui/virtual_keyboard/VirtualKeyboard.gd
+++ /dev/null
@@ -1,47 +0,0 @@
-extends CanvasLayer
-class_name VirtualKeyboard
-
-onready var holder = $ForceDown
-var text: TextEditor
-
-signal done(text)
-signal closed(text)
-
-export(PackedScene) var text_editor
-
-
-func _ready():
- if !OS.has_touchscreen_ui_hint():
- $ForceDown/Panel/V/KeyHolder.free() # remove keys if not touchscreen
- text = text_editor.instance()
- $ForceDown/Panel/V.add_child(text)
- $ForceDown/Panel/V.move_child(text, 0)
- text.connect("done", self, "done")
-
-
-func open(with_text: String = "") -> void:
- text.text = with_text
- var txedit = text.textedit
- txedit.grab_focus()
- txedit.cursor_set_line(txedit.get_line_count() - 1)
- txedit.cursor_set_column(len(txedit.get_line(txedit.get_line_count() - 1)))
-
- show()
-
-
-func hide():
- holder.hide()
-
-
-func show():
- holder.show()
-
-
-func done(tx := text.text) -> void:
- emit_signal("done", tx)
- hide()
-
-
-func _on_Close_pressed():
- hide()
- emit_signal("closed", text.text)