fast image operations
Diffstat (limited to 'src/drawing/tri.rs')
-rw-r--r--src/drawing/tri.rs42
1 files changed, 24 insertions, 18 deletions
diff --git a/src/drawing/tri.rs b/src/drawing/tri.rs
index 5fb90bb..538d5ed 100644
--- a/src/drawing/tri.rs
+++ b/src/drawing/tri.rs
@@ -1,7 +1,7 @@
//! trongle drawing
-use vecto::Vec2;
+use umath::Float;
+use vecto::Vector2;
-use crate::math::madd;
use crate::Image;
use std::cmp::{max, min};
@@ -11,7 +11,7 @@ impl<T: AsMut<[u8]> + AsRef<[u8]>, const CHANNELS: usize> Image<T, CHANNELS> {
/// # use fimg::*;
/// let mut a = Image::alloc(10, 10);
/// // draw a triangle
- /// a.as_mut().tri(
+ /// a.as_mut().tri::<f32>(
/// (3.0, 2.0), // point a
/// (8.0, 7.0), // point b
/// (1.0, 8.0), // point c
@@ -19,27 +19,33 @@ impl<T: AsMut<[u8]> + AsRef<[u8]>, const CHANNELS: usize> Image<T, CHANNELS> {
/// );
/// # assert_eq!(a.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00");
/// ```
- pub fn tri(
+ pub fn tri<F: Float<f32>>(
&mut self,
- b: impl Into<Vec2>,
- a: impl Into<Vec2>,
- c: impl Into<Vec2>,
+ b: impl Into<Vector2<F>>,
+ a: impl Into<Vector2<F>>,
+ c: impl Into<Vector2<F>>,
col: [u8; CHANNELS],
) {
- let Vec2 { x: x1, y: y1 } = a.into();
- let Vec2 { x: x2, y: y2 } = b.into();
- let Vec2 { x: x3, y: y3 } = c.into();
- let ymin = max(y1.min(y2).min(y3) as u32, 0);
- let ymax = min(y1.max(y2).max(y3) as u32, self.height());
- let xmin = max(x1.min(x2).min(x3) as u32, 0);
- let xmax = min(x1.max(x2).max(x3) as u32, self.width());
+ let Vector2 { x: x1, y: y1 } = a.into();
+ let Vector2 { x: x2, y: y2 } = b.into();
+ let Vector2 { x: x3, y: y3 } = c.into();
+ let ymin = max(y1.min(y2).min(y3).take() as u32, 0);
+ let ymax = min(y1.max(y2).max(y3).take() as u32, self.height());
+ let xmin = max(x1.min(x2).min(x3).take() as u32, 0);
+ let xmax = min(x1.max(x2).max(x3).take() as u32, self.width());
for y in ymin..ymax {
for x in xmin..xmax {
// algorithm from https://web.archive.org/web/20050408192410/http://sw-shader.sourceforge.net/rasterizer.html, but im too dumb to implement the faster ones
- if madd(x1 - x2, y as f32 - y1, -(y1 - y2) * (x as f32 - x1)) > 0.
- && madd(x2 - x3, y as f32 - y2, -(y2 - y3) * (x as f32 - x2)) > 0.
- && madd(x3 - x1, y as f32 - y3, -(y3 - y1) * (x as f32 - x3)) > 0.
- {
+ if unsafe {
+ (x1 - x2) * (F::new(y as f32) - y1) + (-(y1 - y2) * (F::new(x as f32) - x1))
+ > 0.
+ && (x2 - x3) * (F::new(y as f32) - y2)
+ + (-(y2 - y3) * (F::new(x as f32) - x2))
+ > 0.
+ && (x3 - x1) * (F::new(y as f32) - y3)
+ + (-(y3 - y1) * (F::new(x as f32) - x3))
+ > 0.
+ } {
// SAFETY: x, y are bounded
unsafe { self.set_pixel(x, y, col) };
}