//! text raster
use crate::Image;
use fontdue::{layout::TextStyle, Font};
use umath::FFloat;
impl<T: AsMut<[u8]> + AsRef<[u8]>> Image<T, 4> {
/// Draw text.
///
/// ```
/// # use fimg::Image;
/// let font = fontdue::Font::from_bytes(
/// &include_bytes!("../../tdata/CascadiaCode.ttf")[..],
/// fontdue::FontSettings {
/// scale: 200.0,
/// ..Default::default()
/// },
/// ).unwrap();
/// let mut i: Image<_, 4> = Image::alloc(750, 250).boxed();
/// i.text(50, 10, 200.0, &font, "hello", [0, 0, 0, 255]);
/// # assert_eq!(i.buffer(), include_bytes!("../../tdata/text.imgbuf"));
/// ```
pub fn text(&mut self, x: u32, y: u32, size: f32, font: &Font, text: &str, color: [u8; 4]) {
let mut lay =
fontdue::layout::Layout::new(fontdue::layout::CoordinateSystem::PositiveYDown);
lay.append(&[font], &TextStyle::new(text, size, 0));
for glpyh in lay.glyphs() {
let (metrics, bitmap) = font.rasterize(glpyh.parent, size);
for i in 0..metrics.width {
for j in 0..metrics.height {
// SAFETY: the rasterizer kinda promises that metrics width and height are in bounds
let fg = [color[0], color[1], color[2], unsafe {
*bitmap.get_unchecked(j * metrics.width + i)
}];
let x = x + i as u32 + glpyh.x as u32;
if x >= self.width() {
continue;
}
let y = y + j as u32 + glpyh.y as u32;
if y >= self.height() {
continue;
}
// SAFETY: we clampin
let bg = unsafe { self.pixel_mut(x, y) };
blend(bg.try_into().unwrap(), fg);
}
}
}
}
}
pub fn blend(bg: &mut [u8; 4], fg: [u8; 4]) {
if fg[3] == 0 {
return;
}
if fg[3] == 255 {
*bg = fg;
return;
}
#[allow(clippy::multiple_unsafe_ops_per_block)]
// SAFETY: no u8 can possibly become INF / NAN
unsafe {
let max = FFloat::new(255.0);
let bg_a = FFloat::new(bg[3] as f32) / max;
let fg_a = FFloat::new(fg[3] as f32) / max;
let a = bg_a + fg_a - bg_a * fg_a;
if a == 0.0 {
return;
};
// could turn it into array::map
*bg = [
*(max
* ((((FFloat::new(fg[0] as f32) / max) * fg_a)
+ ((FFloat::new(bg[0] as f32) / max) * bg_a) * (FFloat::new(1.0) - fg_a))
/ a)) as u8,
*(max
* ((((FFloat::new(fg[1] as f32) / max) * fg_a)
+ ((FFloat::new(bg[1] as f32) / max) * bg_a) * (FFloat::new(1.0) - fg_a))
/ a)) as u8,
*(max
* ((((FFloat::new(fg[2] as f32) / max) * fg_a)
+ ((FFloat::new(bg[2] as f32) / max) * bg_a) * (FFloat::new(1.0) - fg_a))
/ a)) as u8,
*(max * a) as u8,
]
}
}