tools for exporting godot projects via Github Actions
versioning + fixes
| -rw-r--r-- | .github/actions/export-android/action.yml | 48 | ||||
| -rw-r--r-- | .github/actions/setup-godot/action.yml | 5 |
2 files changed, 38 insertions, 15 deletions
diff --git a/.github/actions/export-android/action.yml b/.github/actions/export-android/action.yml index 45827a1..1394c12 100644 --- a/.github/actions/export-android/action.yml +++ b/.github/actions/export-android/action.yml @@ -16,35 +16,55 @@ runs: - name: Setup uses: bend-n/godot-actions/.github/actions/setup-godot@main + - name: Download android sdks + run: | + # Generate android keystore and settings + export ANDROID_HOME="/usr/lib/android-sdk" + export PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}" + if [[ ! -d ${ANDROID_HOME}/cmdline-tools ]]; then + echo "::group::rar" + mkdir -vp ${ANDROID_HOME}/cmdline-tools + keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 && mv debug.keystore /root/debug.keystore + wget -nv https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip -O ~/tools.zip + unzip -q ~/tools.zip -d ${ANDROID_HOME}/cmdline-tools && rm ~/tools.zip && echo "Finished unzipping" + yes | sdkmanager --licenses > /dev/null && echo "Accepted licenses" + sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529" > /dev/null && echo "Installed Android SDKs" + echo "::endgroup::" + fi + shell: bash + - name: Setup editor settings - # the Dockerfile is supposed to do this for me *grumbles* run: | mkdir -vp ~/.config/godot/ - wget -nv 'https://raw.githubusercontent.com/bend-n/godot-actions/main/.github/editor-settings.tres' -O ~/.config/godot/editor_settings-3.tres - - # debug keystore is needed for release build /shrug - keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 && mv debug.keystore ~/debug.keystore - sed "s@export/android/debug_keystore = \"\"@export/android/debug_keystore = \"$HOME/debug.keystore\"@" -i ~/.config/godot/editor_settings-3.tres + mv /root/.config/godot/editor_settings-3.tres ~/.config/godot/editor_settings-3.tres shell: bash - name: Build (release) if: ${{ inputs.android-keystore-base64 }} run: | - echo "$ANDROID_KEYSTORE_BASE64" | base64 --decode > ~/release.keystore - ANDROID_KEYSTORE_USER=$(keytool -storepass "$ANDROID_KEYSTORE_PASSWORD" -list -v -keystore ~/release.keystore | grep -E '^Alias name:\s*(.+)$' | cut -d ' ' -f 3-) - sed "s@keystore/release=\"\"@keystore/release=\"$HOME/release.keystore\"@g" -i export_presets.cfg - sed 's@keystore/release_user=".*"@keystore/release_user="'$ANDROID_KEYSTORE_USER'"@g' -i export_presets.cfg - sed 's@keystore/release_password=".*"@keystore/release_password="'$ANDROID_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg + password="${{ inputs.android-password }}" + echo "Building in release mode" + echo "${{ inputs.android-keystore-base64 }}" | base64 --decode > ~/release.keystore && echo "Decoded keystore" + cat ~/release.keystore + alias=$(keytool -storepass "$password" -list -v -keystore ~/release.keystore | grep -E '^Alias name:\s*(.+)$' | cut -d ' ' -f 3-) && echo "Got alias name" + echo "Configuring with $alias, $password" + sed "s@keystore/release=\"\"@keystore/release=\"$HOME/release.keystore\"@g" -i export_presets.cfg && sed 's@keystore/release_user=".*"@keystore/release_user="'$alias'"@g' -i export_presets.cfg && sed 's@keystore/release_password=".*"@keystore/release_password="'$password'"@g' -i export_presets.cfg && echo "Configured export_presets.cfg" mkdir -vp build/android godot -v --export "Android" ./build/android/$NAME.apk - env: - ANDROID_KEYSTORE_BASE64: ${{ inputs.android-keystore-base64 }} - ANDROID_KEYSTORE_PASSWORD: ${{ inputs.android-password }} + shell: bash + + - name: Debug (failure) + if: ${{ failure() }} + run: | + cat export_presets.cfg + echo '---------------------------' + cat ~/.config/godot/editor_settings-3.tres shell: bash - name: Build (debug) if: ${{ inputs.android-keystore-base64 }} == "" run: | + echo "Building in debug mode" mkdir -vp build/android || true godot -v --export-debug "Android" ./build/android/$NAME.apk shell: bash diff --git a/.github/actions/setup-godot/action.yml b/.github/actions/setup-godot/action.yml index ecb0f71..9197a26 100644 --- a/.github/actions/setup-godot/action.yml +++ b/.github/actions/setup-godot/action.yml @@ -5,13 +5,16 @@ runs: using: "composite" steps: - name: Checkout - uses: actions/checkout@v2 + uses: actions/checkout@v3 with: lfs: true submodules: recursive - name: Setup run: | + git config --global --add safe.directory $(pwd) + git rev-parse --short HEAD > version mkdir -v -p ~/.local/share/godot/templates [[ -z $RELEASE ]] && RELEASE=stable mv /root/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} + ls ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE} | tr '\n' ' ' shell: bash |