tools for exporting godot projects via Github Actions
Diffstat (limited to '.github/actions/export-android/action.yml')
| -rw-r--r-- | .github/actions/export-android/action.yml | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/.github/actions/export-android/action.yml b/.github/actions/export-android/action.yml index 9337fc4..a5b31ef 100644 --- a/.github/actions/export-android/action.yml +++ b/.github/actions/export-android/action.yml @@ -16,7 +16,14 @@ runs: - name: Setup uses: bend-n/godot-actions/.github/actions/setup-godot@main + - name: Get export name + id: get-export-name + uses: bend-n/godot-actions/.github/actions/get-export-name@main + with: + platform: Android + - name: Download android sdks + if: steps.get-export-name.outputs.export-name run: | # Generate android keystore and settings export ANDROID_HOME="/usr/lib/android-sdk" @@ -34,35 +41,36 @@ runs: shell: bash - name: Setup editor settings + if: steps.get-export-name.outputs.export-name run: | mkdir -p ~/.config/godot/ mv /root/.config/godot/editor_settings-3.tres ~/.config/godot/editor_settings-3.tres shell: bash - name: Build (release) - if: ${{ inputs.android-keystore-base64 }} + if: inputs.android-keystore-base64 && steps.get-export-name.outputs.export-name run: | password="${{ inputs.android-password }}" echo "::group::Build android (release)" echo "${{ inputs.android-keystore-base64 }}" | base64 --decode > ~/release.keystore && echo "Decoded keystore" alias=$(keytool -storepass "$password" -list -v -keystore ~/release.keystore | grep -E '^Alias name:\s*(.+)$' | cut -d ' ' -f 3-) && echo "Got alias name" - echo "Configuring with $alias, $password" sed "s@keystore/release=\"\"@keystore/release=\"$HOME/release.keystore\"@g" -i export_presets.cfg && sed 's@keystore/release_user=".*"@keystore/release_user="'$alias'"@g' -i export_presets.cfg && sed 's@keystore/release_password=".*"@keystore/release_password="'$password'"@g' -i export_presets.cfg && echo "Configured export_presets.cfg" mkdir -p build/android - godot -v --export "Android" ./build/android/$NAME.apk + godot -v --export "${{steps.get-export-name.outputs.export-name}}" ./build/android/$NAME.apk echo "::endgroup::" shell: bash - name: Build (debug) - if: ${{ inputs.android-keystore-base64 }} == "" + if: ${{ ! inputs.android-keystore-base64 && steps.get-export-name.outputs.export-name }} run: | echo "::group::Build android (debug)" mkdir -p build/android || true - godot -v --export-debug "Android" ./build/android/$NAME.apk + godot -v --export-debug "${{steps.get-export-name.outputs.export-name}}" ./build/android/$NAME.apk echo "::endgroup::" shell: bash - name: Upload + if: steps.get-export-name.outputs.export-name uses: actions/upload-artifact@v1 with: name: android |