tools for exporting godot projects via Github Actions
Diffstat (limited to '.github/actions/export-windows/action.yml')
| -rw-r--r-- | .github/actions/export-windows/action.yml | 35 |
1 files changed, 4 insertions, 31 deletions
diff --git a/.github/actions/export-windows/action.yml b/.github/actions/export-windows/action.yml index 8342ab4..95aec58 100644 --- a/.github/actions/export-windows/action.yml +++ b/.github/actions/export-windows/action.yml @@ -4,35 +4,8 @@ description: "Windows export" runs: using: "composite" steps: - - name: Setup - uses: bend-n/godot-actions/.github/actions/setup-godot@main - - - name: Get export name - id: get-export-name - uses: bend-n/godot-actions/.github/actions/get-export-name@main - with: - platform: "Windows Desktop" - - - name: Windows Build - run: | - echo "::group::Windows Build" - export WINEPREFIX="$HOME/wineprefix" - mkdir "$WINEPREFIX" && chown -R "${USER}:" "$WINEPREFIX" - mkdir -p build/windows - godot -v --path "${{ env.PROJECT_PATH }}" --export "${{ steps.get-export-name.outputs.export-name }}" "$(realpath ./build/windows/${{ env.NAME }}.exe)" - echo "::endgroup::" - shell: bash - - - name: Add extra files - run: | - if [[ -f .github/post_export ]]; then - chmod +x .github/post_export - ./.github/post_export windows - fi - shell: bash - - - name: Upload - uses: actions/upload-artifact@v3 + - name: Build + uses: bend-n/godot-actions/.github/actions/export@main with: - name: windows - path: build/windows + extension: exe + platform: windows |