tools for exporting godot projects via Github Actions
Diffstat (limited to '.github/actions/setup-godot/action.yml')
-rw-r--r--.github/actions/setup-godot/action.yml47
1 files changed, 33 insertions, 14 deletions
diff --git a/.github/actions/setup-godot/action.yml b/.github/actions/setup-godot/action.yml
index 6726604..b5902e3 100644
--- a/.github/actions/setup-godot/action.yml
+++ b/.github/actions/setup-godot/action.yml
@@ -20,40 +20,59 @@ runs:
submodules: recursive
- name: Setup python
+ if: steps.clean.outputs.clean == 'true'
uses: actions/setup-python@v4
with:
python-version: "3.9"
+ cache: pip
- name: Setup godot
+ if: steps.clean.outputs.clean == 'true'
run: |
+ echo "::group::Pip install"
+ python -m pip install packaging
+ echo "::endgroup::"
echo "::group::Setup godot"
+ wget -q 'https://raw.githubusercontent.com/bend-n/godot-actions/main/.github/actions/setup-godot/parse.py' -O pv.py
# config
mkdir -p ~/.config/godot/
mv /root/.config/godot/editor_settings-3.tres ~/.config/godot/editor_settings-3.tres
- if [[ -z $PROJECT_PATH ]]; then
- cd "$PROJECT_PATH"
- echo "PROJECT_PATH=." >> $GITHUB_ENV
- fi
+ [[ -z $PROJECT_PATH ]] && echo "PROJECT_PATH=." >>$GITHUB_ENV
+ cd "$PROJECT_PATH" || true
# create version label thing
- git config --global --add safe.directory "$(pwd)" && printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)" > version
+ git config --global --add safe.directory "$(pwd)" && printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)" >version
# templates
- [[ -z $RELEASE ]] && RELEASE=stable
- TEMPLATES_PATH=".local/share/godot/templates/${GODOT_VERSION}.${RELEASE}"
- mkdir -p "${HOME}/${TEMPLATES_PATH}"
- mv "/root/${TEMPLATES_PATH}/"* "${HOME}/${TEMPLATES_PATH}"
- ls "${HOME}/${TEMPLATES_PATH}"| tr '\n' ' '
+ TEMPS_DIRNAME="templates"
+ [[ ${GODOT_VERSION:0:1} -gt 3 ]] && TEMPS_DIRNAME="export_templates"
+ VERSION="$(python pv.py "$GODOT_VERSION")"
+ TEMPLATES_PATH=".local/share/godot/$TEMPS_DIRNAME/$VERSION"
+ echo "Putting export templates in $TEMPLATES_PATH."
+ mkdir -p "$HOME/$TEMPLATES_PATH"
+ if [[ -f /root/templates.tpz ]]; then # brand new container
+ mkdir -p ~/.cache
+ unzip -q /root/templates.tpz -d "$HOME/$TEMPLATES_PATH"
+ else # fallback to the old container method
+ mv "/root/$TEMPLATES_PATH/"* "$HOME/$TEMPLATES_PATH"
+ fi
+ echo -e "Installed templates: $(ls "$HOME/$TEMPLATES_PATH" | tr '\n' ' ')\n"
# gpm
if [[ -f godot.package ]]; then
+ echo "Installing addons via the GPM"
+ if [[ ${GODOT_VERSION:0:1} -gt 3 ]]; then
+ wget -q "https://github.com/bend-n/godot-builds/releases/download/3.5/godot-2d_v3.5_linux_headless.64" -O /usr/local/bin/godot3
+ chmod +x /usr/local/bin/godot3
+ else
+ ln -s /usr/local/bin/godot /usr/local/bin/godot3
+ fi
[[ ! -d addons ]] && mkdir addons
- git clone --depth 1 https://github.com/you-win/godot-package-manager
+ git clone -q --depth 1 https://github.com/you-win/godot-package-manager
mv godot-package-manager/addons/godot-package-manager addons/
- rm -rf godot-package-manager
- godot -s addons/godot-package-manager/cli.gd update
- rm -rf addons/godot-package-manager
+ godot3 -s addons/godot-package-manager/cli.gd update || true
+ rm -rf addons/godot-package-manager godot-package-manager
fi
echo "::endgroup::"
shell: bash